SFBAudioEngine is a set of C++ classes enabling Mac OS X and iOS applications to easily play audio. SFBAudioEngine supports the following formats:
- Apple Lossless
- Ogg Vorbis
- Ogg Speex
- Ogg Opus
- Musepack (Mac OS X only)
- Monkey's Audio (Mac OS X only)
- True Audio (Mac OS X only)
- All other formats supported natively by Core Audio
In addition to playback, SFBAudioEngine supports reading and writing of metadata for most supported formats.
SFBAudioEngine uses C++11 language and standard library features. For this reason clang must be used to compile SFBAudioEngine and its dependencies, and clang's libc++ must be used as the C++ standard library. Any application using SFBAudioEngine must also be compiled with clang and libc++.
- Get the source code:
git clone https://github.com/sbooth/SFBAudioEngine.git
- Download the dependencies and unpack in the project's root: http://files.sbooth.org/SFBAudioEngine-dependencies.tar.bz2
- Open the project and build!
Playing an audio file is as simple as:
NSURL *u = [NSURL fileURLWithPath:@"example.flac" isDirectory:NO]; SFB::Audio::Player player; player.PlayURL((__bridge CFURLRef)u);
All public headers are documented using doxygen. If you have doxygen installed, you may create a local copy of the documentation by running
doxygen in SFBAudioEngine's root. The HTML files will be saved in