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AnnotationInfo inertia takes me into continuations.
And kept carrying me until I was carried away. The changes are mostly of the janitorial variety, just doing my part to make the interesting logic visible without being buried in low level compiler plumbing. Added at least one seriously convenient convenience method: tree modifyType fn // equivalent to if (tree.tpe == null) tree else tree setType fn(tree.tpe) This is the analogue to the recently added: symbol modifyInfo fn // same idea It's like having our carpets steam cleaned when we can keep pushing until machinery stays in the machine and the relevant logic stands gloriously on top. You'll eventually exclaim, "I didn't even know these carpets were that color!" git-svn-id: http://lampsvn.epfl.ch/svn-repos/scala/scala/trunk@26064 5e8d7ff9-d8ef-0310-90f0-a4852d11357a
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