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Box Date Effort Category Description
[x] 03.04.2010 3 tooeasy The AI should predict the position of the player depending on velocity.
[ ] 03.04.2010 3 tooeasy There should be different modes for fighting - the easy opponents
wouldn't predict (like now), some should try to escape at some point.
[ ] 03.04.2010 5 tooeasy There should be more enemies, and different ships to combat against.
[ ] 03.04.2010 3 tooeasy Bounty hunter, a pirate or pirate group, a trader, trader convoy.
[ ] 03.04.2010 3 tooeasy There should be limited time for the player, which is spent whenever
losing the ship and flying in the space.
[x] 03.04.2010 3 tooeasy The cargo hold should be limited. When capturing cargo, the player
must be able to choose which cargo to take and which to leave behind.
[ ] 03.04.2010 4 tooeasy There's a need for some dispensable good, like fuel. (Maybe also
"hyperspace fuel" for traveling to other star systems.)
[ ] 03.04.2010 4 tooeasy The cities on planets should have limited cash as well, so that you
can't jump dump a huge cargo there and get rich.
[ ] 03.04.2010 3 effects Adding some background stars should be easy.
[ ] 03.04.2010 4 effects Adding planet textures may be doable.
[ ] 03.04.2010 4 effects There should be a visual effect when accelerating.
[ ] 03.04.2010 4 effects Sound effects.
[ ] 03.04.2010 4 effects Music.
[ ] 03.04.2010 2 world We need moons, more planets and more stars.
[ ] 03.04.2010 4 world Space stations should be added as well.
[ ] 03.04.2010 5 world We need a concept on how to travel between star systems.
[ ] 03.04.2010 4 world The market prices should be generated less randomly, depending on the
characteristics of the planet and nearby planets.
[ ] 03.04.2010 4 world There should be more kinds of goods, with different characteristics
(illegal, demanded or supplied by industrialized planets, etc.).
[ ] 03.04.2010 4 activity There should be missions, and different countries, fractions and politics
as a mission generator. We need a concept on how this exactly looks like.
[ ] 03.04.2010 4 activity Maybe there should be more things for the player to do, like mining on
planets and on asteroids.
[ ] 03.04.2010 5 activity One should also be able to fight on planets and attack cities (maybe as a
part of a mission).
[ ] 03.04.2010 4 activity The player should be able to buy a different space ship.
[ ] 03.04.2010 3 enhance A popup when the player pressed 'q', asking y/n.
[ ] 03.04.2010 3 enhance A 'paused' popup.
[x] 03.04.2010 4 enhance A main menu with the possibility to view the high score list.
[x] 03.04.2010 2 enhance Player's name should be entered before the game.
[ ] 03.04.2010 3 enhance The gravity of the astronomical objects should pull the player's ship.
[ ] 03.04.2010 3 enhance Combats should have time limits.
[x] 03.04.2010 3 enhance The hits on the player should be saved for the following combats and be
repairable on a shipyard.
[ ] 03.04.2010 2 enhance The used difficulty level should be shown on the high score list.
[x] 03.04.2010 3 enhance There should be a map for the whole star system available.
[ ] 03.04.2010 4 enhance The player should be able to see current status, e.g. missions, cargo,
attitudes, score, etc.
[ ] 03.04.2010 3 enhance A 'help' screen, for example in the main menu, would be helpful.
[ ] 03.04.2010 4 enhance There should be some source of information on international relationships,
like newspapers, etc.
[ ] 03.04.2010 2 enhance The missions should reward the player, by attitude, honors, and money.
[ ] 03.04.2010 3 enhance The "secret message" mission should include returning to the planet which
issued the mission for reward.
[ ] 03.04.2010 3 enhance The attitudes towards the player should fade with time and due to death.
[ ] 03.04.2010 2 enhance The points calculation should be renewed, so that money, honors and
(positive) attitudes are worth more than wins in combat.
[ ] 03.04.2010 5 enhance A mission should consist of commanding a ground attack on an enemy planet.
[ ] 03.04.2010 3 enhance The player should be able to turn displaying of orbits off.
[ ] 03.04.2010 3 enhance Enemy ships should be gradually approached, with more information
available.
[ ] 03.04.2010 3 enhance The positive attitudes should be capped until the player does missions for
the allegiance.