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Box Date Effort Category Description[x] 03.04.2010 3 tooeasy The AI should predict the position of the player depending on velocity.[ ] 03.04.2010 3 tooeasy There should be different modes for fighting - the easy opponents wouldn't predict (like now), some should try to escape at some point.[ ] 03.04.2010 5 tooeasy There should be more enemies, and different ships to combat against.[ ] 03.04.2010 3 tooeasy Bounty hunter, a pirate or pirate group, a trader, trader convoy.[ ] 03.04.2010 3 tooeasy There should be limited time for the player, which is spent whenever losing the ship and flying in the space.[x] 03.04.2010 3 tooeasy The cargo hold should be limited. When capturing cargo, the player must be able to choose which cargo to take and which to leave behind.[ ] 03.04.2010 4 tooeasy There's a need for some dispensable good, like fuel. (Maybe also "hyperspace fuel" for traveling to other star systems.)[ ] 03.04.2010 4 tooeasy The cities on planets should have limited cash as well, so that you can't jump dump a huge cargo there and get rich.[ ] 03.04.2010 3 effects Adding some background stars should be easy.[ ] 03.04.2010 4 effects Adding planet textures may be doable.[ ] 03.04.2010 4 effects There should be a visual effect when accelerating.[ ] 03.04.2010 4 effects Sound effects.[ ] 03.04.2010 4 effects Music.[ ] 03.04.2010 2 world We need moons, more planets and more stars.[ ] 03.04.2010 4 world Space stations should be added as well.[ ] 03.04.2010 5 world We need a concept on how to travel between star systems.[ ] 03.04.2010 4 world The market prices should be generated less randomly, depending on the characteristics of the planet and nearby planets.[ ] 03.04.2010 4 world There should be more kinds of goods, with different characteristics (illegal, demanded or supplied by industrialized planets, etc.).[ ] 03.04.2010 4 activity There should be missions, and different countries, fractions and politics as a mission generator. We need a concept on how this exactly looks like.[ ] 03.04.2010 4 activity Maybe there should be more things for the player to do, like mining on planets and on asteroids.[ ] 03.04.2010 5 activity One should also be able to fight on planets and attack cities (maybe as a part of a mission).[ ] 03.04.2010 4 activity The player should be able to buy a different space ship.[ ] 03.04.2010 3 enhance A popup when the player pressed 'q', asking y/n.[ ] 03.04.2010 3 enhance A 'paused' popup.[x] 03.04.2010 4 enhance A main menu with the possibility to view the high score list.[x] 03.04.2010 2 enhance Player's name should be entered before the game.[ ] 03.04.2010 3 enhance The gravity of the astronomical objects should pull the player's ship.[ ] 03.04.2010 3 enhance Combats should have time limits.[x] 03.04.2010 3 enhance The hits on the player should be saved for the following combats and be repairable on a shipyard.[ ] 03.04.2010 2 enhance The used difficulty level should be shown on the high score list.[x] 03.04.2010 3 enhance There should be a map for the whole star system available.[ ] 03.04.2010 4 enhance The player should be able to see current status, e.g. missions, cargo, attitudes, score, etc.[ ] 03.04.2010 3 enhance A 'help' screen, for example in the main menu, would be helpful.[ ] 03.04.2010 4 enhance There should be some source of information on international relationships, like newspapers, etc.[ ] 03.04.2010 2 enhance The missions should reward the player, by attitude, honors, and money.[ ] 03.04.2010 3 enhance The "secret message" mission should include returning to the planet which issued the mission for reward.[ ] 03.04.2010 3 enhance The attitudes towards the player should fade with time and due to death.[ ] 03.04.2010 2 enhance The points calculation should be renewed, so that money, honors and (positive) attitudes are worth more than wins in combat.[ ] 03.04.2010 5 enhance A mission should consist of commanding a ground attack on an enemy planet.[ ] 03.04.2010 3 enhance The player should be able to turn displaying of orbits off.[ ] 03.04.2010 3 enhance Enemy ships should be gradually approached, with more information available.[ ] 03.04.2010 3 enhance The positive attitudes should be capped until the player does missions for the allegiance.