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CorpseBludgeon is an interactive live-action video game written in C++ and Processing to be used with XBee Accelerometers and to be installed at BetaLevel, Los Angeles, CA. In collaboration with Casey Anderson, Scott Cazan, and Jason Brown.
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CorpseBludgeonC++
data
libraries
.DS_Store
.gitignore
ActionResponses.pde
Audio.pde
HwInterface.pde
Levels.pde
README.md
corpseBludgeon.pde
xBee_accel_input.py

README.md

This is CorpseBludgeon

Code for the upcoming installation. Make sure to move the /libraries/minim folder into your Processing sketch directory's libraries folder.

To add, fork, edit, then pull request.

Casey, you are setup to add code in the HWInterface class.

You can’t perform that action at this time.