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name: Forward Shading
description: Forward Shading Pipeline, with HDR postprocessing
rendertargets:
HDR:
size: 1.0, 1.0
attachments:
HDRBuffer: RGBA_Float32
ZBuffer: Depth32
renderpasses:
Scene:
type: geometry
shaders:
- "Default.vert.spv"
- "Default.frag.spv"
output: HDR
PostprocessHDR:
type: quad
shaders:
- "FullscreenQuad.vert.spv"
- "HDR.frag.spv"
inputs:
- HDR
output: Viewport
parameters:
Gamma: 1.7
Exposure: 1.5