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HDR shader: Fix erroneous scaling constant

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skalarproduktraum committed May 15, 2019
1 parent 0957207 commit 686f461e8b37d4a388220f3694eac2ffb27cd841
Showing with 1 addition and 1 deletion.
  1. +1 −1 src/main/resources/graphics/scenery/backends/shaders/HDR.frag
@@ -88,7 +88,7 @@ vec3 ACESFitted(vec3 color)

void main()
{
vec3 hdrColor = 0.02*texture(InputColor, textureCoord).rgb;
vec3 hdrColor = texture(InputColor, textureCoord).rgb;
vec3 color = vec3(0.0f);

if(hdrParams.TonemappingOperator == 0) {

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