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Use optimized shaders by default

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skalarproduktraum committed Mar 29, 2018
1 parent c9583ac commit c22fa896c92ecaeeba7171aa0bf022f5f0916d4f
Showing with 1 addition and 1 deletion.
  1. +1 −1 recompile_shaders.sh
  2. BIN src/main/resources/graphics/scenery/backends/shaders/DSSDO.frag.spv
  3. BIN src/main/resources/graphics/scenery/backends/shaders/DSSDOBlur.frag.spv
  4. BIN src/main/resources/graphics/scenery/backends/shaders/Default.frag.spv
  5. BIN src/main/resources/graphics/scenery/backends/shaders/Default.vert.spv
  6. BIN src/main/resources/graphics/scenery/backends/shaders/DefaultDeferred.frag.spv
  7. BIN src/main/resources/graphics/scenery/backends/shaders/DefaultDeferred.vert.spv
  8. BIN src/main/resources/graphics/scenery/backends/shaders/DefaultDeferredInstanced.vert.spv
  9. BIN src/main/resources/graphics/scenery/backends/shaders/DefaultForward.frag.spv
  10. BIN src/main/resources/graphics/scenery/backends/shaders/DefaultForward.vert.spv
  11. BIN src/main/resources/graphics/scenery/backends/shaders/DeferredLighting.frag.spv
  12. BIN src/main/resources/graphics/scenery/backends/shaders/DeferredLighting.vert.spv
  13. BIN src/main/resources/graphics/scenery/backends/shaders/FXAA.frag.spv
  14. BIN src/main/resources/graphics/scenery/backends/shaders/FullscreenQuad.vert.spv
  15. BIN src/main/resources/graphics/scenery/backends/shaders/HDR.frag.spv
  16. BIN src/main/resources/graphics/scenery/backends/shaders/Line.frag.spv
  17. BIN src/main/resources/graphics/scenery/backends/shaders/Line.geom.spv
  18. BIN src/main/resources/graphics/scenery/backends/shaders/Line.vert.spv
  19. BIN src/main/resources/graphics/scenery/backends/shaders/PointCloud.frag.spv
  20. BIN src/main/resources/graphics/scenery/backends/shaders/PointCloud.vert.spv
  21. BIN src/main/resources/graphics/scenery/backends/shaders/SAO.frag.spv
  22. BIN src/main/resources/graphics/scenery/backends/shaders/TextBoard.frag.spv
  23. BIN src/main/resources/graphics/scenery/backends/shaders/Volume.frag.spv
  24. BIN src/main/resources/graphics/scenery/backends/shaders/Volume.vert.spv
@@ -1,3 +1,3 @@
#!/bin/sh
cd src/main/resources/graphics/scenery/backends/shaders
./generate-spirv.sh $@
./generate-spirv.sh -O $@
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