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README.md

CCAutoType

cocos2d-iPhone class to add RPG-like auto typing dialog

Video example:

http://www.youtube.com/watch?v=z5aLkzy_pio

Usage:

CCAutoTypeLabelBM *autoText = [CCAutoTypeLabelBM labelWithString:@"" fntFile:@"someFont.fnt"];
[autoText setDelegate:self];
autoText.position = ccp(160,240);
[self addChild:autoText];
[autoText typeText:@"This is some text. It\n could probably use\n line breaks." withDelay:0.1f];

You can add this optional delegate method to know when the typing is finished. If you want to use this, remember to add to your scene's .h file:

- (void) typingFinished:(CCAutoTypeLabelBM*) sender
{
    // typing is done. do something
}

Some notes (which may or may not make this useless to you):

  • You have to initialize the CCLabelBMFont with a blank string. Sorry, I'm sure there's a cleaner way.
  • You need to put in your own line breaks.
  • Delay is the amount of time between each letter appearing.
  • In the video I'm looking through an array of strings, and re-calling the typeText:withDelay: method. Ideally this would accept an array of strings.

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