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i iz gud at spealing

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commit c376cf3b34e82109f2e2e20eae4816d1c61681c5 1 parent 754156c
@schacon authored
Showing with 4 additions and 4 deletions.
  1. +4 −4 README.md
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8 README.md
@@ -38,7 +38,7 @@ API
device.tilt = 30 # degree tilt, from -30 to 30
device.close
- # syncronous video/depth capture (i can get about 30fps)
+ # synchronous video/depth capture (i can get about 30fps)
dframe = Kinectaby::Frame.new
vframe = Kinectaby::Frame.new
@@ -46,7 +46,7 @@ API
while true do
puts "depth"
Kinectaby.get_depth(dframe)
- puts frame.point(x, y)
+ puts frame.point(x, y) # 0 to 2047
puts "video"
Kinectaby.get_video(vframe)
@@ -66,7 +66,7 @@ example output from the examples/viewer.rb opengl ruby script looking at the dep
and this is how to properly mount the device for optimal image capture:
-<img src="https://img.skitch.com/20101222-csk8jrt3appq2refxtnk3trc6u.jpg">
+<img width="400px" src="https://img.skitch.com/20101222-csk8jrt3appq2refxtnk3trc6u.jpg">
That opengl script is horribly slow, once I figure out what kind of data I need from each
frame, I can do it in C and process them a lot faster.
@@ -77,7 +77,7 @@ value, I believe. I'll try to get an example gl script to show that off too.
TODO
==============
-So for now only syncronous data capture is possible - eventually I would like to get the
+So for now only synchronous data capture is possible - eventually I would like to get the
async callbacks implemented as well. There are also some log calls and a log callback
that should be bound. Finally, there is tilt and accelerometer data you can capture that
we should be able to get. I've marked all the calls I haven't bound as 'TODO' in the
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