added screeny, readme
big push for contest deadline. finished 3 more weapons and added grow…
…ing baddies. did some balancing, probably needs more. added velocity and gravity limits
trouble with a renew radius on decoy bug
mousing over origin (0, 0) no longer collides with weapon-store items
game runs now!
setup to dev with asd emacs+slime
Revert "Split up the project into multiple files"
This reverts commit 9b0d205.
Split up the project into multiple files
It's pretty easy to split a project up using ASDF, without having to worry about different packages.
Cleaning up defgeneric/defmethod pairs
DEFGENERIC accepts a :method argument that's very handy when you want to clean up
Lots of changes! Might be interesting to go through the file and learn some tricks. :)
* Added an ASDF defsystem for the game (see http://xach.livejournal.com/130040.html for more details)
* Added a package declaration to the top of the main file.
* Removed the call to (main) from the end of the file.
game can be paused, cooldown rings display in correct position, remov…
…ed old files
update system in place
can add cores, collect resources - almost done with upgrading scheme
refactored some things
collision detection, explosions
display list works, have input methods, drawing circles
ready to start drawing primitives
main opens a glut window