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A simple three.js based editor for math scenes
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README.md

#Geometry Editor

A simple three.js based editor for math scenes.

Sample Screenshot

Given Features

  • create, edit, save and load scenes
  • create sample scenes as the given epipolar geometry
  • add mathematical objects like spheres, boxes and planes
  • add text labels and arrows
  • plot complex functions (expression evaluation with math.js)
  • add, edit and delete light sources, background color and the grid

Extension

You can easily add new objects and settings to the editor. Just use the given structure within the geometryEditor.geometry and geometryEditor.settings objects and the new features will be automatically appended to the menu overlay.

Keybinding

You can use serveral keybindings for the editor:

  • + to add a camera
  • - to remove the last camera
  • c to toggle the background
  • g to toggle the grid
  • s to toggle the shortcuts info
  • strg+s to open the save menu
  • space to toggle the overlay
  • esc to close the current popup

About

This software projects was done in a bachelor thesis at Universität Tübingen.

Adviser: Prof. Dr. Andreas Schilling & Dipl. Inf. Benjamin Wassermann

Additional

You can find a live demonstration under math.zumschlenker.de and a full feature video demonstration on vimeo.

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