First of all, many compliments for the awesome work.
Just two questions:
- is it possible to connect cannon.js physics to three.js imported mesh (e.g. exported from blender)?
- playing with demo/examples i've seen you implemented springs and dampers and going deep into code also masses. The question is do you think is it possible to have softbody physics implemented in this way? I mean vertexs deformation and not only faces deformation.
many thanks and again great work!
First of all, many compliments for the awesome work.
Just two questions:
many thanks and again great work!