Fun project to explore various concept in OpenGL:
- General shading/lightning in GLSL
- Cube mapped textures / sphere mapping
- Geometry shader
I put it here because somebody might want to learn stuff from this.
- OpenGL >= 3.3
- SDL2_image (included)
- Scons (for building)
Building and usage
To build and run the project, run
space the view can be changed.
Thanks to http://www.luxrender.net/forum/viewtopic.php?t=9032 which I used to create the cube map textures.
I don't know where I have the textures from, if I violeted some copyright laws pls contact me.