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app.d
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app.d
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/*******************************************************************************************
*
* raylib [textures] example - Texture loading and drawing
*
* Example originally created with raylib 1.0, last time updated with raylib 1.0
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2014-2023 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
import raylib;
import std.path : dirName, buildNormalizedPath;
import std.file : thisExePath;
import std.string : toStringz;
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
void main()
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture loading and drawing");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
auto file = (thisExePath().dirName ~ "/../resources/raylib_logo.png").buildNormalizedPath.toStringz;
Texture2D texture = LoadTexture(file); // Texture loading
//---------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// TODO: Update your variables here
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(Colors.RAYWHITE);
DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, Colors.WHITE);
DrawText("this IS a texture!", 360, 370, 10, Colors.GRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadTexture(texture); // Texture unloading
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
}