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Remove unused realtime.proto file

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commit cce71139ffc7169e091b939ba13fb1afadd50d17 1 parent b22a829
@capflam capflam authored
Showing with 0 additions and 369 deletions.
  1. +0 −369 realtime.proto
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369 realtime.proto
@@ -1,369 +0,0 @@
-/*
- * Licensed to Scoreflex (www.scoreflex.com) under one
- * or more contributor license agreements. See the NOTICE file
- * distributed with this work for additional information
- * regarding copyright ownership. Scoreflex licenses this
- * file to you under the Apache License, Version 2.0 (the
- * "License"); you may not use this file except in compliance
- * with the License. You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing,
- * software distributed under the License is distributed on an
- * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
- * KIND, either express or implied. See the License for the
- * specific language governing permissions and limitations
- * under the License.
- */
-
-package realtime.proto;
-option java_package = "com.scoreflex.realtime";
-option java_outer_classname = "Proto";
-option optimize_for = LITE_RUNTIME;
-
-// ====================================================================
-message MapEntry {
- enum Type {
- VOID = 0;
- INT32 = 1;
- UINT32 = 2;
- SINT32 = 3;
-
- INT64 = 4;
- UINT64 = 5;
- SINT64 = 6;
-
- DOUBLE = 7;
- BOOL = 8;
- STRING = 9;
- BYTES = 10;
- }
-
- required Type type = 1;
- required string name = 2;
-
- optional int32 int32_val = 11;
- optional uint32 uint32_val = 12;
- optional sint32 sint32_val = 13;
- optional int64 int64_val = 14;
- optional uint64 uint64_val = 15;
- optional sint64 sint64_val = 16;
- optional double double_val = 17;
- optional bool bool_val = 18;
- optional string string_val = 19;
- optional bytes bytes_val = 20;
-}
-
-
-// ====================================================================
-message InMessage {
- enum Type {
- CONNECT = 1;
- DISCONNECT = 2;
- PING = 3;
- PONG = 4;
-
- CREATE_ROOM = 5;
- JOIN_ROOM = 6;
- LEAVE_ROOM = 7;
- START_MATCH = 8;
- STOP_MATCH = 9;
- RESET_MATCH = 10;
- ROOM_MESSAGE = 11;
- SET_ROOM_PROPERTY = 12;
- }
-
- required Type type = 1;
- required uint32 msgid = 2;
- optional uint32 ackid = 3 [ default = 0 ];
- optional bool is_reliable = 4 [ default = false ];
-
- optional Connect connect = 10;
- optional Disconnect disconnect = 11;
- optional Ping ping = 12;
- optional Pong pong = 13;
-
- optional CreateRoom create_room = 14;
- optional JoinRoom join_room = 15;
- optional LeaveRoom leave_room = 16;
- optional StartMatch start_match = 17;
- optional StopMatch stop_match = 18;
- optional ResetMatch reset_match = 19;
- optional RoomMessage room_message = 20;
- optional SetRoomProperty set_room_property = 21;
-}
-
-
-
-// ====================================================================
-message OutMessage {
- enum Type {
- CONNECTED = 1;
- CONNECTION_CLOSED = 2;
- CONNECTION_FAILED = 3;
-
- SYNC = 5;
- PING = 6;
- PONG = 7;
- ACK = 8;
-
- ROOM_CREATED = 9;
- ROOM_CLOSED = 10;
- ROOM_JOINED = 11;
- ROOM_LEFT = 12;
- PEER_JOINED_ROOM = 13;
- PEER_LEFT_ROOM = 14;
- MATCH_STATE_CHANGED = 15;
- ROOM_MESSAGE = 16;
- ROOM_PROPERTY_UPDATED = 17;
- }
-
- required Type type = 1;
- required uint32 msgid = 2;
- optional uint32 ackid = 3 [ default = 0 ];
- optional bool is_reliable = 4 [ default = false ];
-
- optional Connected connected = 10;
- optional ConnectionClosed connection_closed = 11;
- optional ConnectionFailed connection_failed = 12;
-
- optional Sync sync = 13;
- optional Ping ping = 14;
- optional Pong pong = 15;
- optional Ack ack = 16;
-
- optional RoomCreated room_created = 17;
- optional RoomClosed room_closed = 18;
- optional RoomJoined room_joined = 19;
- optional RoomLeft room_left = 20;
- optional PeerJoinedRoom peer_joined_room = 21;
- optional PeerLeftRoom peer_left_room = 22;
- optional MatchStateChanged match_state_changed = 23;
- optional RoomMessage room_message = 24;
- optional RoomPropertyUpdated room_property_updated = 25;
-}
-
-
-// ====================================================================
-message Connect {
- required string player_id = 1;
- required string game_id = 2;
- required string access_token = 3;
- optional string session_id = 4;
-}
-
-message Disconnect {
-}
-
-
-message Connected {
- required uint32 mm_time = 1;
- required string session_id = 2;
- repeated MapEntry info = 3;
- optional uint32 udp_port = 4 [ default = 0 ];
-}
-
-message ConnectionClosed {
- enum StatusCode {
- SESSION_CLOSED = 1;
- REPLACED_BY_NEW_CONNECTION = 2;
- UNRESPONSIVE_CLIENT = 3;
- NEW_SERVER_LOCATION = 4;
- }
-
- required StatusCode status = 1;
- optional string hostname = 2;
- optional uint32 port = 3;
-}
-
-message ConnectionFailed {
- enum StatusCode {
- INTERNAL_ERROR = 1;
- INVALID_MESSAGE = 2;
- PROTOCOL_ERROR = 3;
- NETWORK_ERROR = 4;
- CONNECT_TIMEOUT = 5;
- PERMISSION_DENIED = 6;
- ALREADY_CONNECTED = 7;
- }
-
- required StatusCode status = 1;
-}
-
-
-// ====================================================================
-message Sync {
- required uint32 mm_time = 1;
- required uint32 latency = 2;
-}
-
-message Ping {
- required uint32 id = 1;
- required uint32 timestamp = 2;
-}
-
-message Pong {
- required uint32 id = 1;
- required uint32 timestamp = 2;
-}
-
-message Ack {
- enum StatusCode {
- SUCCESS = 0;
- INTERNAL_ERROR = 1;
- ROOM_NOT_JOINED = 2;
- PEER_NOT_FOUND = 3;
- INVALID_MESSAGE = 4;
- }
-
- required uint32 msgid = 1;
- optional StatusCode status = 2 [ default = SUCCESS ];
-}
-
-// ====================================================================
-enum MatchState {
- PENDING = 1;
- READY = 2;
- RUNNING = 3;
- FINISHED = 4;
-}
-
-message Room {
- required string room_id = 1;
- optional MatchState match_state = 2;
-
- repeated MapEntry config = 10;
- repeated MapEntry properties = 11;
- repeated string players = 12;
-}
-
-message CreateRoom {
- required string room_id = 1;
-
- repeated MapEntry room_config = 10;
- repeated MapEntry room_properties = 11;
-}
-
-message JoinRoom {
- required string room_id = 1;
-}
-
-message LeaveRoom {
- required string room_id = 1;
-}
-
-message RoomCreated {
- enum StatusCode {
- SUCCESS = 0;
- INTERNAL_ERROR = 1;
- PERMISSION_DENIED = 2;
- ALREADY_CREATED = 3;
- INVALID_DATA = 4;
- }
-
- required Room room = 1;
- optional StatusCode status = 2 [ default = SUCCESS ];
-}
-
-message RoomClosed {
- enum StatusCode {
- INTERNAL_ERROR = 1;
- ROOM_CLOSED = 2;
- EMPTY_ROOM = 3;
- }
-
- required string room_id = 1;
- required StatusCode status = 2;
-}
-
-message RoomJoined {
- enum StatusCode {
- SUCCESS = 0;
- INTERNAL_ERROR = 1;
- ROOM_NOT_FOUND = 2;
- PERMISSION_DENIED = 3;
- ROOM_FULL = 4;
- NO_DROP_IN_MATCH = 5;
- }
-
- required Room room = 1;
- optional StatusCode status = 2 [ default = SUCCESS ];
-}
-
-message RoomLeft {
- enum StatusCode {
- SUCCESS = 0;
- INTERNAL_ERROR = 1;
- ROOM_NOT_JOINED = 2;
- }
-
- required string room_id = 1;
- optional StatusCode status = 2 [ default = SUCCESS ];
-}
-
-
-message PeerJoinedRoom {
- required string room_id = 1;
- required string player_id = 2;
-}
-
-message PeerLeftRoom {
- required string room_id = 1;
- required string player_id = 2;
-}
-
-message StartMatch {
- required string room_id = 1;
-}
-
-message StopMatch {
- required string room_id = 1;
-}
-
-message ResetMatch {
- required string room_id = 1;
-}
-
-message MatchStateChanged {
- enum StatusCode {
- SUCCESS = 0;
- ROOM_NOT_JOINED = 1;
- BAD_STATE = 2;
- PERMISSION_DENIED = 3;
- }
-
- required string room_id = 1;
- optional MatchState match_state = 2;
- optional StatusCode status = 3 [ default = SUCCESS ];
-}
-
-
-// ====================================================================
-message RoomMessage {
- required string room_id = 1;
- required uint32 timestamp = 2;
- optional string from_id = 3;
- optional string to_id = 4;
- optional bool is_reliable = 5 [ default = false ];
- optional uint32 tag = 6 [ default = 0 ];
-
- repeated MapEntry payload = 10;
-}
-
-message SetRoomProperty {
- required string room_id = 1;
- required MapEntry property = 2;
-}
-
-message RoomPropertyUpdated {
- enum StatusCode {
- SUCCESS = 0;
- ROOM_NOT_JOINED = 1;
- }
-
- required string room_id = 1;
- required string player_id = 2;
- required MapEntry property = 3;
- optional StatusCode status = 4 [ default = SUCCESS ];
-}
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