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fixed baked UV rendering
just tricked blenders pointcache to accept angular velocity data, by enabling rotation and angular velocity mode "RANDOM". Then overwrote simulated data (not relevant in molecular) with the UV data, which then is stored in the pointcache each frame. When baked, it will be available in rendering and after loading the blend file, too.
fixes for missing context.scene.update() function and "Set Active UV" operator as well as for "Bake UV after ending"
fix for correctly resetting the cache prior to re-simulate, else parameter changes are not taken into account
because the cache is just played back again.
Molecular for Blender 2.80
fixes for depsgraph/evaluated objects issues preventing the working of the simulation