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@scorpion81 scorpion81 released this Aug 15, 2019

fixed baked UV rendering

just tricked blenders pointcache to accept angular velocity data, by enabling rotation and angular velocity mode "RANDOM". Then overwrote simulated data (not relevant in molecular) with the UV data, which then is stored in the pointcache each frame. When baked, it will be available in rendering and after loading the blend file, too.

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@scorpion81 scorpion81 released this Aug 9, 2019 · 1 commit to master since this release

fixes for missing context.scene.update() function and "Set Active UV" operator as well as for "Bake UV after ending"

Assets 5

@scorpion81 scorpion81 released this Jun 18, 2019 · 3 commits to master since this release

fix for correctly resetting the cache prior to re-simulate, else parameter changes are not taken into account
because the cache is just played back again.

Assets 5

@scorpion81 scorpion81 released this Jun 17, 2019 · 4 commits to master since this release

Molecular for Blender 2.80

fixes for depsgraph/evaluated objects issues preventing the working of the simulation

Assets 5
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