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Khoros is a simple platform for sending and receiving arbitrary data through


The aim of Khoros is to allow for complex networked interactions without worrying about server logic.


Khoros adopts the concept of rooms from, a room simply being a collection of users. When initializing Khoros, you specify both a room to sing (broadcast) to and a room to listen to. Depending on your use case, these rooms may or may not be the same and in many cases one or the other will be null.

Use Cases

  • Many to Many

    By specifying the same room for both singing and listening, you can create many-to-many experiences. Singers do not hear their own songs.

  • One to Many

    This use case is ideal for a scenario with a performer and an audience. In the performer application, specify only room for singing. In the audience application, specify that same room for listening.

  • Many to One

    To allow multiple users to interact with a single application, specify a singing room for the participants and have the central client application listen to only that room.


The pieces of Khoros are broken into individual repositories.

  • khoros

    This is the main project repository for documentation and reference.

  • khoros-server

    This is an example server build for heroku using the middleware below.

  • khoros-middleware

    This is middleware for to allow for the automatic routing of events based on rooms.

  • khoros-client

    This is a javascritpt implementation of Khoros, which can be served automatically by the middleware.

  • khoros-unity

    This is a simple implementation for Khoros for Unity along with some examples.


Khoros was developed with support from Object Normal and the Media Research Lab at NYU.