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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
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<head>
<title>SoundManager 2: JavaScript Sound For The Web</title>
<meta name="description" content="Play sound from JavaScript including MP3, MPEG-4 and HTML5-supported audio formats with SoundManager 2, a cross-browser/platform sound API. BSD licensed."/>
<meta name="keywords" content="javascript sound, html5 audio, html5 sound, javascript audio, javascript play mp3, javascript sound control, mp3, mp4, mpeg4, aac, Scott Schiller, Schill, Schillmania"/>
<meta name="author" content="Scott Schiller"/>
<meta name="copyright" content="Copyright (C) 1997 onwards Scott Schiller"/>
<meta name="language" content="en-us"/>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
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<link rel="stylesheet" type="text/css" href="demo/index-rollup.css"/>
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<script type="text/javascript" src="script/soundmanager2.js"></script>
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<!--[if lt IE 9]><script type="text/javascript" src="demo/360-player/script/excanvas.js"></script><![endif]-->
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<script type="text/javascript">var is_home = true;</script>
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<script type="text/javascript" src="demo/index-rollup.js"></script>
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<style>
h2.special {
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font-family:"helvetica neue",helvetica,arial,verdana,tahoma,"sans serif";
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<style type="text/css">
/* "SM2 loves you" */
#heart {
line-height: 1em;
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width: auto;
font-family: arial;
color: red;
font-size: 48px;
}
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</head>
<body class="home">
<div id="content">
<div id="lights"></div>
<div id="top">
<h1>A JavaScript Sound API supporting MP3, MPEG4 and HTML5 Audio.</h1>
<div id="nav">
<div id="version" title="Version of SM2 loaded on this page"></div>
<ul>
<li>
<strong><a href="#home">Home</a></strong>
</li>
<li>
<a href="#">Demos</a>
<ul>
<li><a href="demo/api/">API Examples</a></li>
<li><a href="demo/play-mp3-links/">Playable MP3 links</a></li>
<li><a href="demo/mp3-player-button/" class="exclude">Basic MP3 Play Button</a></li>
<li><a href="demo/page-player/">Muxtape-style UI</a></li>
<li><a href="demo/360-player/">360&deg; Player UI</a></li>
<li><a href="demo/mpc/">Drum Machine (MPC)</a></li>
<li><a href="demo/animation/">DOM/Animation Demos</a></li>
<li><a href="demo/flashblock/">FlashBlock Handling</a></li>
<li><a href="demo/template/">Basic Template</a></li>
</ul>
</li>
<li>
<a href="doc/getstarted/">Getting Started</a>
<ul>
<li><a href="doc/getstarted/#how-sm2-works">How SoundManager 2 works</a></li>
<li><a href="doc/getstarted/#basic-inclusion">Including SM2 on your site</a></li>
<li><a href="doc/getstarted/#troubleshooting">Troubleshooting</a></li>
</ul>
</li>
<li>
<a href="doc/">Documentation</a>
<ul>
<li><a href="doc/#sm-config">SoundManager Properties</a></li>
<li><a href="doc/#sound-object-properties">Sound Object Properties</a></li>
<li><a href="doc/#smdefaults">Global Sound Defaults</a></li>
<li><a href="doc/#api">SoundManager Core API</a></li>
<li><a href="doc/#smsoundmethods">Sound Object (SMSound) API</a></li>
<li><a href="doc/generated/script/soundmanager2.html">Generated Documentation</a></li>
</ul>
</li>
<li>
<a href="doc/download/">Download</a>
<ul>
<li><a href="doc/download/#latest">Get SoundManager 2</a></li>
<li><a href="doc/download/#revision-history">Revision History</a></li>
</ul>
</li>
<li>
<a href="doc/technotes/">Technical Notes</a>
<ul>
<li><a href="doc/technotes/#requirements">System Requirements</a></li>
<li><a href="doc/technotes/#debug-output">Debug + Console Output</a></li>
</ul>
</li>
<li>
<a href="doc/resources/">Resources</a>
<ul>
<li><a href="doc/resources/#licensing">Licensing</a></li>
<li><a href="doc/resources/#related">Related Projects</a></li>
<li><a href="http://getsatisfaction.com/schillmania/products/schillmania_soundmanager_2/">SM2 support / discussion</a></li>
<li><a href="http://www.schillmania.com/content/react/contact/">Contact Info @ Schillmania.com</a></li>
</ul>
</li>
</ul>
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<div id="col3" class="c3">
<div id="support-wrapper">
<div id="get-satisfaction" class="box">
<div id="gsfn_list_widget">
<h2><a href="http://getsatisfaction.com/schillmania/products/schillmania_soundmanager_2/" title="User discussion, FAQs and support for SoundManager 2" rel="nofollow">Discussion / Support</a><span class="l"></span><span class="r"></span></h2>
<div id="gsfn_content">
</div>
<div class="powered_by">
<a href="http://getsatisfaction.com/" rel="nofollow">Get Satisfaction support network</a>
</div>
</div>
<!-- /.box -->
</div>
<div id="sm2-options">
<p>
SM2 options:&nbsp; <span id="with-html5"><a href="?sm2-usehtml5audio=1" title="View this page with HTML5 audio support enabled">+html5</a></span>
<span id="options-divider-with-html5" class="options-divider">&nbsp;|&nbsp;</span>
<span id="without-html5"><a href="?sm2-usehtml5audio=0" title="View this page with HTML5 audio support disabled">-html5</a></span>
<span id="options-divider-without-html5" class="options-divider">&nbsp;|&nbsp;</span>
<span id="with-debug"><a href="#debug=1" title="View this page with debug output mode enabled (console.log() or HTML-based)" onclick="document.location.href=this.href;document.location.reload()">+debug</a></span>
</p>
</div>
</div>
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</div>
<div id="live-demos" class="columnar">
<div id="about-sm2">
<div id="about-header">
<div id="sm2-support-warning">
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</div>
<div class="sm2-speaker">
<img src="demo/_image/soundmanager2-speaker.png" alt="SoundManager 2 speaker logo" class="ie6sucks" />
</div>
<h2 class="special">SoundManager 2 makes it easier to play audio using JavaScript. <a href="doc/download/" title="Download SoundManager 2" class="feature" style="font-family:helvetica;font-weight:bold;margin:0px;white-space:nowrap">Get SoundManager 2</a></h2>
<p>
Using HTML5 and Flash, SoundManager 2 provides reliable cross-platform audio under a single JavaScript API.
</p>
</div>
<hr />
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<div id="thank-you" style="clear:both;position:relative;top:2em;margin: 0em 2em 0px 3em;border:1px solid #999;border-color:rgba(0,0,0,0.05);border-radius:5px;padding:1.5em 1em 0px 1em;background:#eee;background:rgba(128,192,256,0.1);box-shadow:0px 0px 8px rgba(0,128,192,0.1)">
<h2 id="heart" class="special">SM2 <span id="heart-icon" title="&quot;heart&quot;">♥</span> You!</h2>
<div class="threeup first" style="padding-top:0px">
<div class="column">
<div class="column-wrapper" style="padding-left:0px">
<p style="line-height:1.5em">How time flies; the SoundManager project is officially <strong>ten years old!</strong> It was born in late 2001, out of a need to have JavaScript-driven audio available in personal <a href="http://www.flickr.com/photos/schill/sets/72157616019003181/" title="Schillmania.com: DHTML Interface Design Archives" class="cta">DHTML web experiments</a>.</p>
<p style="line-height:1.5em">Since its release in 2006, SoundManager 2 has grown to become a full-fledged API used on major web sites, web-based games and applications not solely because it "just works," but because people like yourself choose to believe in it.</p>
</div>
</div>
<div class="column">
<div class="column-wrapper">
<p style="line-height:1.5em">At some point in the future, native browser audio support will become consistent enough to make SM2 redundant; until then, the plan is to keep things going as long as there's a need and people find it useful.</p>
<p style="line-height:1.5em">SoundManager is still maintained by myself (with occasional patches via GitHub users,) and is supported entirely by good-will and nice emails from people who have found it useful over the years. Keep those coming. :)</p>
</div>
</div>
<div class="column">
<div class="column-wrapper">
<p style="line-height:1.5em">It has been a personal goal to give something back to the web community which I learned so much from in the past, and continue to learn from today.</p>
<p style="line-height:1.5em"><strong>Thank you for your support!</strong></p>
<p style="font-size:small;color:#666"><em>&mdash; Scott "Schill" Schiller</em></p>
</div>
</div>
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<div class="threeup first">
<div class="column">
<div class="column-wrapper">
<h3>Speak and <b style="white-space:nowrap">be heard<span class="music-note icon"></span></b></h3>
<h4>More sound, <b>in more places</b></h4>
<p>Despite being one of the senses, sound has largely been missing from the web due to inconsistent technology support. SoundManager 2 bridges this gap, making it easier to use audio across a growing variety of devices and platforms, both desktop and mobile.</p>
<p>A few live examples:</p>
<div id="sm2-support" class="demo-block">
<!-- "oh snap", SM2 didn't load etc. messaging -->
</div>
<div style="position:relative;*zoom:1;min-width:275px">
<div id="special-demo-left" class="sm2-inline-list">
<div class="ui360">
<a href="demo/_mp3/office_lobby.mp3" class="norewrite exclude button-exclude inline-exclude">Office lobby sound</a>
</div>
<div class="ui360" style="float:left;display:inline">
<a href="demo/_mp3/mak.mp3" title="360 demo: Angry Cow Sound" class="norewrite exclude button-exclude inline-exclude">Random</a>
</div>
<div class="ui360" style="float:left;display:inline">
<a href="http://freshly-ground.com/data/audio/sm2/water-drop.mp3" title="360 Demo: Water Drop" class="exclude button-exclude inline-exclude">Water Drop</a>
</div>
<div class="demo-more-abs" style="margin-right:1.5em">
<a href="demo/360-player/" title="360&deg; UI player demo" class="cta">360&deg; UI <span>&raquo;</span></a>
</div>
</div>
<div id="special-demo-right">
<a href="demo/_mp3/coins.mp3" title="Play &quot;Change&quot;" class="sm2_button exclude inline-exclude norewrite">coins.mp3</a>
&nbsp;&nbsp; <a href="demo/christmas-lights/sound/glass0.mp3" class="sm2_button exclude inline-exclude norewrite" title="Play &quot;Glass break 1&quot;">glass0.mp3</a>
&nbsp;&nbsp; <a href="demo/christmas-lights/sound/glass1.mp3" class="sm2_button exclude inline-exclude threesixty-exclude norewrite" title="Play &quot;Glass break 2&quot;">glass1.mp3</a>
<div class="demo-more-abs">
<a href="demo/mp3-player-button/" title="MP3 buttons demo" class="cta">mp3 buttons <span>&raquo;</span></a>
</div>
</div>
</div>
</div>
</div>
<div class="column">
<div class="column-wrapper">
<h3>HTML5 + flash <b style="white-space:nowrap">hybrid<span class="package icon"></span></b></h3>
<h4>Complexity, <b>reduced</b></h4>
<p>Supporting HTML5 audio can be tedious in modern browsers, let alone legacy ones. With real-world visitors using browsers ranging from mobile Safari to IE 6 across a wide range of devices, there can be many support cases to consider.</p>
<p>SoundManager 2 gives you a single, powerful API that supports both new and old, using HTML5 audio where supported and optional Flash-based fallback where needed. Ideally when using SoundManager 2, audio "just works."</p>
<div class="icons">
<ul>
<li class="desktop" title="Desktop support: Windows, Mac OS, Linux">Desktop support: Windows, Mac OS, Linux</li>
<li class="laptop" title="Laptop/tablet support: Windows, Mac OS, Linux / Blackberry Playbook, Kindle Fire + other HTML5/Flash devices">Laptop/tablet support: Windows, Mac OS, Linux / Blackberry Playbook, Kindle Fire + other HTML5/Flash devices</li>
<li class="iphone" title="iPhone support: iPhone with iOS 4.0 and newer">iPhone support: iOS 4.0 and newer</li>
<li class="ipad" title="iPad support: Version 1.0 (iOS 3.2) and newer">iPad support: Version 1.0 (iOS 3.2) and newer</li>
<li class="android" title="Android platforms supporting HTML5 and/or Flash">Android platforms supporting HTML5 and/or Flash</li>
</ul>
The details: <a href="doc/getstarted/#intro" class="cta" style="text-align:right">how it works <span>&raquo;</span></a>
</div>
</div>
</div>
<div class="column">
<div class="column-wrapper">
<h3 style="cursor:help" title="Gzip-compressed file size on a typical set-up is 11 KB. And was it supposed to be the &quot;Swiss Army&quot; kind? I forget.">The ginsu knife: <b style="white-space:nowrap">11 KB<span style="color:#999">*</span><span class="performance icon"></span></b></h3>
<h4>Big&nbsp;features, <b>small footprint</b></h4>
<p><em>But wait, there's more!</em></p>
<div>
<p>Performance is an important metric, too. SoundManager 2 packs a comprehensive, feature-rich API into as little as <a href="doc/getstarted/#basic-inclusion" title="SoundManager 2: Build options (down to ~11 KB in size)" style="white-space:nowrap" class="cta">11 KB</a> over the wire when optimized; that's less than 8% of the original, uncompressed file size.</p>
</div>
<p>The source code is BSD-licensed and is provided in fully-commented, non-debug and compiler-optimized "minified" versions appropriate for development and production use.</p>
<p class="sidenote">* Gzip-compressed file size on a typical set-up is 11 KB. And was it supposed to be the <i>Swiss Army</i> kind? I forget.</p>
</div>
</div>
</div>
<div class="threeup">
<div class="column">
<div class="column-wrapper">
<h3>Basic</h3>
<h4>Playable <b>links and playlists</b></h4>
<p>These demos use unordered lists with MP3 links that play in-place; the UI is easily customized via CSS.</p>
<ul class="graphic">
<li><a href="demo/_mp3/rain.mp3" class="exclude">Rain</a></li>
<li><a href="demo/_mp3/walking.mp3" class="exclude">Walking</a></li>
<!-- files from the web (note that ID3 information will *not* load from remote domains without permission, Flash restriction) -->
<li><a href="http://freshly-ground.com/data/video/Rain%20on%20Car%20Roof.aac" title="Rain on car roof (AAC)" class="exclude">Rain On Car Roof <span class="sidenote">(AAC)</span></a></li>
</ul>
<div class="demo-more" style="text-align:right;white-space:normal">
<a href="demo/play-mp3-links/" title="&quot;Play MP3 Links&quot; demo" class="cta">play MP3 links <span>&raquo;</span></a>
</div>
<div style="clear:both"></div>
<p>A richer playlist theme with optional time, seekable progress bar and a VU meter where supported:</p>
<ul id="inline-playlist" class="playlist">
<li><a href="http://freshly-ground.com/data/audio/mpc/20060826 - Armstrong.mp3" class="button-exclude inline-exclude threesixty-exclude">Armstrong Beat</a></li>
<li><a href="http://freshly-ground.com/data/audio/mpc/20090119 - Untitled Groove.mp3" class="button-exclude inline-exclude threesixty-exclude">Untitled Groove</a></li>
<li><a href="http://freshly-ground.com/data/audio/sm2/quail-64kbps-he-aac-from-itunes-renamed-from-mp4.aac" title="48 kbps MPEG4 High-Efficiency AAC test sound: BC Quail" class="button-exclude inline-exclude threesixty-exclude">BC Quail <span class="sidenote">(HE-AAC)</span></a></li>
<li><a href="http://freshly-ground.com/data/audio/sm2/20060924%20-%20Ghosts%20&amp;%20Goblins%20Reconstructed.ogg" title="Ghosts + Goblins Reconstructed: OGG sound format, requires HTML5 Audio() support to play" class="muxtape-html5 button-exclude inline-exclude threesixty-exclude">Ghosts+Goblins Reconstructed <span class="sidenote">(OGG)</span></a></li>
<li><a href="http://freshly-ground.com/data/audio/sm2/bottle-pop.wav" title="WAV sound format, requires HTML5 Audio() support to play" class="muxtape-html5 button-exclude inline-exclude threesixty-exclude">A corked beer bottle <span class="sidenote">(WAV)</span></a></li>
</ul>
<div class="demo-more">
<a href="demo/page-player/" title="Muxtape-style UI demo" class="cta">muxtape-style UI <span>&raquo;</span></a>
</div>
</div>
</div>
<div class="column">
<div class="column-wrapper">
<h3>Shiny</h3>
<h4>Data <b>visualization features</b></h4>
<p>The 360&deg; player UI demo uses &lt;canvas&gt; and includes options for waveform and spectrum analysis data via Flash 9, adding beautiful visual feedback to the interface.</p>
<p style="font-size:11px;text-align:left;color:#666;white-space:normal"><em>Graffiti Sex</em> courtesy of <a href="http://www.fugitives.ca/" title="The Fugitives, multi-instrumentalists from Vancouver" class="cta">The Fugitives</a>, from&nbsp;the album <em>In Streetlight Communion</em>.</p>
<!--
<div id="inline-demos">
<h4 id="inline-demo-header">Inline demos using SoundManager 2</h4>
</div>
-->
<div>
<div id="sm2-visualization" class="sm2-inline-list">
<div class="ui360 ui360-vis">
<a href="http://freshly-ground.com/data/audio/sm2/The%20Fugitives%20-%20Graffiti%20Sex.mp3" class="exclude button-exclude inline-exclude" style="position:absolute;color:#333">The Fugitives - Graffiti Sex</a>
</div>
</div>
<div class="demo-more" style="width:256px;margin:0.5em auto 0px auto;clear:both">
<a href="demo/360-player/canvas-visualization.html" title="360&deg; UI: JavaScript + Canvas Visualization" class="cta">360&deg; + spectrum UI <span>&raquo;</span></a>
</div>
</div>
</div>
</div>
<div class="column">
<div class="column-wrapper">
<h3>Experimental</h3>
<h4>Advanced <b>prototypes</b></h4>
<p>No audio API is complete without at least <em>one</em> crazy demo. The "Wheels Of Steel" started as a simple CSS prototype, and evolved to replicate most of the UI and functionality of a traditional DJ set-up. Pitch bending, scratch and EQ effects are present where supported.</p>
<p style="margin:1em 0px;padding:0px;text-align:center" class="bonus-demo"><a href="http://wheelsofsteel.net/" title="The Wheels Of Steel: Online turntable / browser-based DJ prototype" style="margin:0px;padding:0px;background:#fff"><img src="demo/_image/wheelsofsteel-full-ui.jpg" alt="wheelsofsteel.net: Online turntable demo (screenshot)" style="display:block;width:100%;max-width:315px;margin-left:-4px;border:none" /></a></p>
<p style="margin:0px;padding:0px;font-size:11px;text-align:left;color:#666;margin-bottom:0.5em;white-space:normal">The <a href="http://wheelsofsteel.net/" title="The Wheels Of Steel: Online turntable / browser-based DJ prototype" class="cta">Wheels Of Steel</a>, a browser-based DJ turntable prototype. For the tech details, read <a href="http://www.schillmania.com/content/entries/2011/wheels-of-steel/" title="The making of 'The Wheels Of Steel': An Ode To Turntables (in HTML)" class="cta">An Ode To Turntables (in HTML.)</a></p>
</div>
</div>
</div>
<div class="twoup">
<div class="column">
<div class="column-wrapper">
<h3>Bonus</h3>
<h4>Additional <b>demos</b></h4>
<h4>MPC (sampler/drum machine) + Smashable Christmas Lights</h4>
<p>
Examples showing multi-track playback, progress and combining sound with animation:
</p>
<ul class="bonus-demos">
<li>
<a href="demo/mpc/" style="display:inline-block" title="MPC (sampler/drum machine) demo"><img src="demo/_image/mpc-screenshot.png" alt="MPC (drum machine) demo screenshot" style="display:block;width:100%;max-width:300px" /></a>
</li>
<li>
<a href="demo/christmas-lights/" style="display:inline-block" title="Smashable Christmas Lights demo"><img src="demo/_image/christmas-lights.jpg" alt="Smash Christmas Lights demo" style="display:block;width:100%;max-width:260px;border-radius:7px" /></a>
</li>
</ul>
<h4 style="clear:left;padding-top:1em">"Audio sprites" (sound segments / samples) demo</h4>
<p>With sound playback options like <code>from</code> and <code>to</code>, you can play portions of a larger, single-file "sprite" of many sounds.</p>
<p class="bonus-demo clear">
<a href="demo/api/#fitter-happier" title="&quot;Fitter, Happier&quot; sound sample demo"><img src="demo/_image/fitter-happier-waveform.jpg" alt="&quot;Fitter, Happier&quot; waveform screenshot" style="width:100%;max-width:562px" /></a>
</p>
<p>
For more live examples, see the <a href="demo/api/" title="SoundManager 2 API demos" class="cta">API Demos</a>.
</p>
</div>
</div>
<div class="column">
<div class="column-wrapper">
<h3>Elsewhere</h3>
<h4>As heard on <b><span class="scratched-out">TV</span> the internets</b></h4>
<p>A few nifty places SoundManager 2 has been seen in use on the Wild World Web:</p>
<div class="inthewild active">
<ul class="inthewild">
<li>
<a id="soundcloud" href="http://thecloudplayer.com/" title="Soundcloud / The Cloud Player"><span>SoundCloud / The Cloud Player</span></a>
</li>
<li>
<a id="lastfm" href="http://www.last.fm/" title="last.fm"><span>last.fm</span></a>
</li>
<li>
<a id="pitchfork" href="http://www.pitchfork.com/" title="Pitchfork"><span>Pitchfork</span></a>
</li>
<li>
<a id="opera" href="http://www.opera.com/" title="Opera Software ASA (Media Player component)"><span>Opera Software ASA</span></a>
</li>
<li>
<a id="eight-tracks" href="http://8tracks.com/" title="8tracks"><span>8tracks</span></a>
</li>
<li>
<a id="discogs" href="http://www.discogs.com/" title="Discogs"><span>Discogs</span></a>
</li>
<li>
<a id="hypem" href="http://hypem.com/" title="The Hype Machine"><span>The Hype Machine</span></a>
</li>
<li>
<a id="nyancat" href="http://nyan.cat/" title="NON-STOP NYAN CAT!"><span>NON-STOP NYAN CAT!</span></a>
</li>
<li>
<a id="turntable-dot-fm" href="http://turntable.fm/" title="Turntable.fm"><span>Turntable.fm</span></a>
</li>
<li>
<a id="audiogalaxy" href="http://audiogalaxy.com/" title="Audiogalaxy"><span>Audiogalaxy</span></a>
</li>
<li>
<a id="freesound" href="http://freesound.org" title="Freesound.org"><span>freesound.org</span></a>
</li>
<li>
<a id="baroque-me" href="http://blog.chenalexander.com/2011/baroque-bach-cello/" title="Alexander Chen's &quot;baroque.me&quot;"><span>baroque.me</span></a>
</li>
</ul>
</div>
<h4 style="padding-top:1em">Articles and presentations</h4>
<p>Some other words, pictures and video on the subject of HTML5 and web audio:</p>
<ul class="standard">
<li>Video, 02/2012: <a href="http://www.youtube.com/watch?v=C2Tw0BeZb8Q" title="Scott Schiller: Web Audio: HTML5 + Flash (in a tree)" class="cta">Web Audio: HTML5 + Flash (in a tree)</a> (<a href="http://isflashdeadyet.com/talks/html5/bayjax_yahoo_sunnyvale_02-06-2012/" title="&quot;Web Audio: HTML5 + Flash (in a tree)&quot; presentation slides" class="cta">slides</a>.) Updated HTML5 content, demos and <a href="http://www.schillmania.com/content/entries/2012/survivor-c64-html-remake/" title="SURVIVOR: Remaking a Commodore 64 game in HTML" class="cta">SURVIVOR</a> C64 game demo.</li>
<li>Video presentation: <a href="http://www.youtube.com/watch?v=KjdPNtWV3Z0#t=56s" title="Scott Schiller: &quot;Adding Sound To HTML&quot;" class="cta">Adding Sound To HTML</a> (<a href="http://isflashdeadyet.com/talks/html5/" title="&quot;Adding Sound To HTML&quot; presentation slides" class="cta">slides</a>) (12/2011)</li>
<li>Video: <a href="http://www.youtube.com/watch?v=ffk65q5Rl9I" title="Yahoo!/YUI Blog, video presentation: Scott Schiller on the State of HTML5 Audio" class="cta">Probably, Maybe, No: The State of HTML5 Audio</a> + turntable demo (05/2011)</li>
<li>24ways.org article, <a href="http://24ways.org/2010/the-state-of-html5-audio" title="Probably, Maybe, No: The State Of HTML5 Audio (24ways.org)" class="cta">The State Of HTML5 Audio</a> (12/2010)</li>
</ul>
<h4 style="padding-top:1em">Credits and thank-yous</h4>
<ul class="standard">
<li>Icons: Desktop / mobile / iOS device iconography via <a href="http://glyphish.com/" class="cta">glyphish.com</a> (<a href="http://creativecommons.org/licenses/by/3.0/" title="Creative Commons Attribution 3.0 Unported" class="cta">CC</a>)</li>
<li>Music: <em>Graffiti Sex</em> courtesy of <a href="http://www.fugitives.ca/" title="The Fugitives, multi-instrumentalists from Vancouver" class="cta">The Fugitives</a>, from the album <em>In Streetlight Communion</em>. <em>Blue Belle Lament</em> courtesy of <a href="http://www.adrianglynn.com/" title="Adrian Glynn, Vancouver-based Singer/Songwriter" class="cta">Adrian Glynn</a>. <em>I Tried</em> and <em>People Asking</em> courtesy of <a href="http://sonreal.bandcamp.com/album/the-lightyear-mixtape" title="The Lightyear Mixtape from SonReal, Vancouver-based hip-hop artist" class="cta">SonReal</a>.</li>
<li>Homepage header typeface: <a href="http://work.meredithmandel.com/#379252/Typeface-Chunk-Five" class="cta">Chunk (Five)</a> by Meredith Mandel (<a href="http://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&amp;id=OFL&amp;_sc=1" title="SIL Open Font License (OFL)" class="cta">OFL</a>)</li>
</ul>
</div>
</div>
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<div class="column">
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<h3>Download <b>the code</b></h3>
<p>
<a href="doc/download/" class="feature">Get SoundManager 2</a>
</p>
</div>
</div>
-->
</div>
<div class="threeup">
<div class="column">
<div class="column-wrapper">
<h3>Technical <b>overview</b></h3>
<h4>HTML5 audio + optional Flash fallback</h4>
<ul id="html5-audio-notes" class="standard">
<li>100% Flash-free audio on iPad, iPhone (iOS4) and other HTML5-enabled devices + browsers</li>
<li>Invisible Flash SWF provides HTML5 fallback as needed</li>
<li>API is consistent whether using HTML5 or Flash</li>
<li>See <a href="doc/#soundmanager-usehtml5audio" title="soundManager.useHTML5Audio HTML5 Audio() support feature documentation" class="cta">useHTML5Audio</a> for implementation details</li>
</ul>
</div>
</div>
<div class="column">
<div class="column-wrapper"> <!-- spaced-out -->
<h3>API <b>specifics</b></h3>
<h4>Basic API features (HTML5, Flash 8*)</h4>
<ul class="standard">
<li>Load, stop, play, pause, mute, seek, pan*, volume control from JavaScript</li>
<li>Events: <code>onload()</code>, <code>whileloading()</code>, <code>whileplaying()</code>, <code>onfinish()</code> and more</li>
<li>ID3V1 + ID3V2 tag support for MP3s (title, artist, genre etc.)*</li>
</ul>
<br />
<h4 id="flash9-features">Additional Flash 9-based API features</h4>
<ul class="standard">
<li>RTMP / Flash Media Server streaming support (experimental) - see <a href="doc/#smsound-serverurl" title="SMSound.serverURL parameter" class="cta">serverURL</a></li>
<li>MPEG-4 (AAC, HE-AAC, H.264) audio support</li>
<li>"MultiShot" play (layered/chorusing effects)</li>
<li>Waveform/frequency spectrum data</li>
<li>Peak (L/R channel volume) data</li>
<li>Audio buffering state/event handling</li>
</ul>
</div>
</div>
<div class="column">
<div class="column-wrapper"> <!-- spaced-out -->
<h3>Everything <b>else</b></h3>
<h4>Documentation, tools and demos</h4>
<ul class="standard">
<li>Extensive <a href="doc/" title="SoundManager 2 documentation" class="cta">API Documentation</a> with examples and notes</li>
<li>Built-in <a href="doc/technotes/#debug-output" title="SoundManager 2 console.log()-style debug output" class="cta">debugging</a> and <a href="doc/getstarted/#troubleshooting" title="SoundManager 2 troubleshooting tool" class="cta">troubleshooting tools</a></li>
<li>Community-based <a href="http://getsatisfaction.com/schillmania/products/schillmania_soundmanager_2" title="discussion/support for SoundManager 2 on Get Satisfaction" class="cta">discussion/support</a></li>
<li id="licensing"><a href="license.txt" title="SoundManager 2 BSD license" class="cta norewrite">BSD licensed</a></li>
</ul>
<br />
<h4 class="home-shopping-network">Not only do you get the ginsu knife...</h4>
<p style="font-size:11px">Even more demos and examples using the SoundManager 2 API...</p>
<ul class="standard">
<li><a href="demo/play-mp3-links/" title="Links to MP3 files that play inline" class="cta">Playable MP3 links</a></li>
<li><a href="demo/mpc/" title="MPC sampler/drum machine demo" class="cta">MPC sampler/drum machine</a></li>
<li><a href="demo/animation-1/" title="Bouncing ball animation with sound effects" class="cta">Basic animation + sound</a></li>
<li><a href="demo/christmas-lights/" title="Smashable christmas lights demo (animation and sound)" class="cta">Smashable christmas lights</a></li>
<li><a href="demo/api/" title="See the code, click the button, watch it run: Live API demos using test sounds" class="cta">Live API + code examples</a></li>
</ul>
</div>
</div>
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</div>
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<div id="how-to" class="twoup">
<div class="column">
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<h3>Getting <b>started</b></h3>
<h4>Basic SoundManager 2 set-up</h4>
<p>Including the script, configuring <code>soundManager.url</code> (SWF file path) and registering an <code>onready()</code> callback:</p>
<pre class="block"><code>&lt;script src="soundmanager2.js"&gt;&lt;/script&gt;
&lt;script&gt;
<span><span>// where to find flash SWFs, if needed...</span></span>
soundManager.url = '<span>/path/to/swf-files/</span>';
soundManager.onready(function() {
<span><span>// SM2 is ready to play audio!</span></span>
});
&lt;/script&gt;</code></pre>
<p>Upon execution of soundmanager2.js, SM2 will determine what Flash SWF to load (if any) based on the path defined in <code>soundManager.url</code>.</p>
<p>After successful initialization, <code>soundManager.onready()</code> will fire and sounds can be played.</p>
<p>By default, SM2 uses a Flash 8-based SWF build. Some <a href="#flash9-features" title="SoundManager 2: Flash 9 API-based features" class="cta">additional features</a> are available when using the Flash 9-based build.</p>
<p>For a live example, see the <a href="demo/template/" class="cta">basic template demo</a>.</p>
<!--
<h4>Additional Flash 9 features, HTML5 behaviour, flash blocking etc.</h4>
<p>You can enable additional features via <code>soundManager.flashVersion = 9</code>, configure HTML5 audio behaviour, flash blocker handling and so forth.</p>
<pre class="block"><code>&lt;script&gt;
soundManager.url = '<span>/path/to/swf-files/</span>';
<span><span>// enable extra API features via flash 9 SWF build (default = 8)</span></span>
soundManager.flashVersion = 9;
<span><span>// optional: <a href="../../demo/flashblock/" title="SoundManager 2 flash block handling demo">flash block handling</a></span></span>
soundManager.useFlashBlock = false;
<span><span>/**
* tweak: if both flash + HTML5 are available, try HTML5 first.
* iPad/iPhone and non-flash clients will always try HTML5 mode.
* further reading: see <a href="../#soundmanager-usehtml5audio">HTML5 audio support</a>
*/</span></span>
soundManager.preferFlash = <span>false</span>;
soundManager.onready(function() {
<span><span>// Ready to use.</span></span>
});
&lt;/script&gt;</code></pre>
<p>
Want more? See the <a href="demo/template/" class="cta">basic template demo</a>. For compressed and optimized builds, see <a href="doc/getstarted/#basic-inclusion" class="cta">basic inclusion</a>. For deferred or dynamic loading of SM2, see <a href="doc/getstarted/#lazy-loading" class="cta">lazy-loading</a>.
</p>
-->
</div>
</div>
<div class="column">
<div class="column-wrapper">
<h3>Playing <b>audio</b></h3>
<h4>Basic playback control</h4>
<p>Once <code>soundManager.onready()</code> has fired, sounds can be loaded and played.</p>
<h4>Creating and playing a sound object</h4>
<pre class="block"><code><span><span>// create "mySound"...</span></span>
soundManager.createSound({
id: '<span>mySound</span>',
url: '<span>/path/to/an.mp3</span>'
});
<span><span>// ...and play it</span></span>
soundManager.play('<span>mySound</span>');
</code></pre>
<!--
<h4>Create and play, with additional parameters</h4>
<p>Sounds inherit default properties which can be overridden by passing parameters to <code>createSound()</code> and <code>play()</code> methods. For example, providing <code>volume</code> to <code>createSound()</code> will determine the default volume for the life of that sound object. Defaults can be overridden on a per-play basis by passing <code>volume</code> to <code>play()</code>.</p>
<p>Events like <code>onfinish</code>, <code>whileloading</code> and <code>whileplaying</code> can also be specified in this fashion.</p>
<pre class="block"><code><span><span>// create a sound, using volume and onload parameters</span></span>
var demoSound = soundManager.createSound({
id: '<span>someSound</span>',
url: '<span>/path/to/some.mp3</span>',
volume: <span>50</span>,
onload: function() {
console.log('<span>sound </span>' + <span>this.sID</span> + '<span> loaded!</span>');
}
});
<span><span>// One-time options: 25% volume + onfinish() callback</span></span>
demoSound.play({
volume: <span>25</span>,
onfinish: function() {
console.log('<span>sound </span>' + <span>this.sID</span> + '<span> finished!</span>');
}
});</code></pre>
-->
<p>Additional options and events can be specified when loading and playing sounds. For more examples of playback features, see <a href="demo/api/" class="cta">API Demos</a>.</p>
</div>
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</div>
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