diff --git a/demo/api/index.html b/demo/api/index.html index bf2491dc..ae323131 100644 --- a/demo/api/index.html +++ b/demo/api/index.html @@ -769,7 +769,7 @@

Demo 11: Inline whileplaying() event assignment

Demo 12: 48 KHz MP3 sampling rate playback issue workaround

-

To work around a known "chipmunk" sampling rate issue with 48 KHz MP3s in Flash, one can apparently load a sound using Flash 9 with stream = false, and then call play() once the sound has fully-loaded. Exactly why this works is not known.

+

To work around a known "chipmunk" sampling rate issue with 48 KHz MP3s (bugs.adobe.com via Internet Archive) in Flash, one can apparently load a sound using Flash 9 with stream = false, and then call play() once the sound has fully-loaded. Exactly why this works is not known.

var fortyeight = soundManager.createSound({
   url: 'http://freshly-ground.com/data/audio/48khz-test.mp3'
 });
@@ -829,7 +829,7 @@ 

Demo 14: autoPlay + onfinish() testcase

Demo 15: onstop() -> unload() testcase

Bug testcase: unload() from onstop() does not work

-
var sound16 = soundManager.createSound({
+
var sound15 = soundManager.createSound({
  id: 'demo15',
  url: getRandomMP3URL(),
  onstop: function() {