diff --git a/demo/api/index.html b/demo/api/index.html index bf2491dc..ae323131 100644 --- a/demo/api/index.html +++ b/demo/api/index.html @@ -769,7 +769,7 @@
whileplaying()
event assignmentTo work around a known "chipmunk" sampling rate issue with 48 KHz MP3s in Flash, one can apparently load a sound using Flash 9 with stream = false, and then call play() once the sound has fully-loaded. Exactly why this works is not known.
+To work around a known "chipmunk" sampling rate issue with 48 KHz MP3s (bugs.adobe.com via Internet Archive) in Flash, one can apparently load a sound using Flash 9 with stream = false, and then call play() once the sound has fully-loaded. Exactly why this works is not known.
var fortyeight = soundManager.createSound({
url: 'http://freshly-ground.com/data/audio/48khz-test.mp3'
});
@@ -829,7 +829,7 @@ Demo 14: autoPlay
+ onfinish()
testcase
Demo 15: onstop()
-> unload()
testcase
Bug testcase: unload() from onstop() does not work
-var sound16 = soundManager.createSound({
+var sound15 = soundManager.createSound({
id: 'demo15',
url: getRandomMP3URL(),
onstop: function() {