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Apply clipping planes to passthrough shader #1327

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merged 1 commit into from Apr 1, 2017

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asarium commented Mar 30, 2017

This adds support for using clipping planes with the passthrough shader
by passing through the clip equation of the specified plane and then
using gl_ClipDistance for using the built-in clipping capabilities.

This fixes ##1326.

Apply clipping planes to passthrough shader
This adds support for using clipping planes with the passthrough shader
by passing through the clip equation of the specified plane and then
using gl_ClipDistance for using the built-in clipping capabilities.

@asarium asarium added the bugfix label Mar 30, 2017

@asarium asarium added this to the Release 3.8 milestone Mar 30, 2017

@asarium asarium requested a review from SamuelCho Mar 30, 2017

@niffiwan niffiwan merged commit 37575b2 into scp-fs2open:master Apr 1, 2017

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@asarium asarium deleted the asarium:fix/1326 branch Apr 1, 2017

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