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Objective-C C++ C
Latest commit bc2d0a2
Jul 28, 2012
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SMAA (Subpixel morphological antialiasing) demo for openGL. Needs SFML (at least 2.0 RC) and GLEW (latest) to compile. Do not use block interfaces for the out variables when you are implementing this on ATI/AMD. It will probably crash the video card driver. I've reported the issue to AMD, they'll probably fix this soon. See: http://devgurus.amd.com/thread/159290 You can toggle the effect by pressing space, and exit with either clicking "x" or pressing escape. This demo should be built in a sub directory: *cd to this directory* mkdir build cd build cmake .. make ./smaa