Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Ingredients only flash for 1 frame when multiple potions are analyzed #85

Open
duckmammal opened this issue Apr 4, 2020 · 1 comment
Labels

Comments

@duckmammal
Copy link

That's just my theory of what's happening here.

When I analyzed the paint bucket the first time, it showed me a picture of an egg for the duration of a "magical sound"
then the word "EGG!!!"
and then a picture of toilet water for the duration of a "magical sound"
and then "TOILET WATER"

When I analyzed a strength potion afterwards, the script was running,
but instead of showing a picture of an eggplant that lasted for the duration of a magical sound, it only flashed an eggplant on the screen.
likewise for yogurt being flashed on the screen

I tried again for the potion of poison and the egg and toilet water only flashed on the screen.

@scrudgey scrudgey added the bug label Apr 4, 2020
@scrudgey
Copy link
Owner

scrudgey commented Apr 4, 2020

i think i know the bug you're describing, i was just never able to reproduce it. it's probably related to certain parts of the script state carrying over between analyses from what you're telling me here

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

2 participants