From 291a2134d7f9a870a765a20317dd5e1c32e29055 Mon Sep 17 00:00:00 2001 From: Eugene Sandulenko Date: Fri, 11 Dec 2015 06:59:10 +0100 Subject: [PATCH] WEB: Added 0.5.0 compatibility --- data/compatibility/compat-0.4.0.xml | 2 +- data/compatibility/compat-0.4.1.xml | 4 +- data/compatibility/compat-0.5.0.xml | 446 ++++++++++++++++++++++++++++ 3 files changed, 449 insertions(+), 3 deletions(-) create mode 100644 data/compatibility/compat-0.5.0.xml diff --git a/data/compatibility/compat-0.4.0.xml b/data/compatibility/compat-0.4.0.xml index c016c6230..c0062c25c 100644 --- a/data/compatibility/compat-0.4.0.xml +++ b/data/compatibility/compat-0.4.0.xml @@ -329,7 +329,7 @@ puttdemo 70 - Should be playable to the end". + Should be playable to the end - talkie data not synced/properly implemented diff --git a/data/compatibility/compat-0.4.1.xml b/data/compatibility/compat-0.4.1.xml index ab73703d0..87e9abedc 100644 --- a/data/compatibility/compat-0.4.1.xml +++ b/data/compatibility/compat-0.4.1.xml @@ -323,12 +323,12 @@ puttdemo 70 - Should be playable to the end". + Should be playable to the end - talkie data not synced/properly implemented - utt-Putt Joins The Parade (DOS) + Putt-Putt Joins The Parade (DOS) puttputt 10 diff --git a/data/compatibility/compat-0.5.0.xml b/data/compatibility/compat-0.5.0.xml new file mode 100644 index 000000000..22b7079d2 --- /dev/null +++ b/data/compatibility/compat-0.5.0.xml @@ -0,0 +1,446 @@ + + + + LucasArts + + + Maniac Mansion (original) + maniac + 20 + + Enhanced PC version is completable, with several minor glitches + Classic version still in progress, results may vary + - Both Amiga (Use Amiga option) and PC versions are supported by this target + - Classic PC version actor costumes are broken, resulting in random crashes + - No music or sound effects with Amiga and Classic PC versions + + + + Maniac Mansion (enhanced) + maniac + 70 + + Enhanced PC version is completable, with several minor glitches + Classic version still in progress, results may vary + - Both Amiga (Use Amiga option) and PC versions are supported by this target + - Classic PC version actor costumes are broken, resulting in random crashes + - No music or sound effects with Amiga and Classic PC versions + + + + Zak McKracken and the Alien Mindbenders (original) + zak + 20 + + Enhanced PC version runs, with glitches. May be completable + Classic version still in progress, results may vary + - Both Amiga (Use Amiga option) and PC versions supported by this target + - Classic PC version does not start, due to script problems + - Classic PC version actor costumes are broken, resulting in random crashes + - No music or sound effects with Amiga version + + + + Zak McKracken and the Alien Mindbenders (enhanced) + zak + 70 + + Enhanced PC version runs, with glitches. May be completable + Classic version still in progress, results may vary + - Both Amiga (Use Amiga option) and PC versions supported by this target + - Classic PC version does not start, due to script problems + - Classic PC version actor costumes are broken, resulting in random crashes + - No music or sound effects with Amiga version + + + + Zak McKracken and the Alien Mindbenders (256 - FmTowns) + zak256 + 85 + + Game is completable. + - Sounds with partial loops, loop the whole sample instead of just that portion + - Kanji version isn't supported + + + + Indiana Jones and the Last Crusade + indy3ega + 80 + + Game is completable + - Both Amiga (Use Amiga option) and PC versions supported by this target + - No music with Amiga version + - No sound effect looping with Amiga version + + + + Indiana Jones and the Last Crusade (256) + indy3 + 80 + + Game is completable + - No sound effects + + + + Indiana Jones and the Last Crusade (256 - FmTowns) + indy3towns + 80 + + Game is completable. + - Sounds with partial loops, loop the whole sample instead of just that portion + - Kanji version isn't supported + + + + Loom + loom + 80 + + Game is completable + - Both Amiga (Use Amiga option) and PC versions supported by this target + - No music with Amiga version + - No sound effect looping with Amiga version + + + + The Secret of Monkey Island (EGA) + monkeyega + 80 + + Game is completable + - No sound effects + + + + Passport to Adventure (Indy3, Monkey and Loom demos) + pass + 50 + + At least partly playable + - No subtitles in indy3 demo + - No sound effects + + + + Loom (256 color CD version) + loomcd + 90 + + Game is completable. + - Various minor graphical glitches + + + + The Secret of Monkey Island (VGA Floppy) + monkeyvga + 90 + + Game is completable. + - Both Amiga (Use Amiga option) and PC versions supported by this target + - No sound effects + - No music with Amiga version + + + + The Secret of Monkey Island (VGA CD) + monkey + 95 + No known problems - should be playable to the end + + + Monkey Island 2: LeChuck\'s revenge + monkey2 + 95 + + No known problems - should be playable to the end + - Both Amiga (Use Amiga option) and PC versions supported by this target + - No sound effects with Amiga version + - Various minor graphical glitches with Amiga version + + + + Indiana Jones 4 and the Fate of Atlantis + atlantis + 95 + + No known problems - should be playable to the end + - Both Amiga (Use Amiga option) and PC versions supported by this target + - Both disk and cd PC versions are supported by this target + - Music loud on some systems, run with -m30 to lower music volume. + - No sound effects with Amiga version + + + + Indiana Jones 4 and the Fate of Atlantis (Demo) + playfate + 95 + No known problems - should be playable to the end + + + Day Of The Tentacle + tentacle + 95 + + No known problems - should be playable to the end + - Both disk and cd versions are supported by this target + - Maniac Mansion isn't playable on eds computer + + + + Day Of The Tentacle (Demo) + dottdemo + 95 + No known problems - should be playable to the end + + + Sam & Max + samnmax + 93 + + No major problems - should be playable to the end + - Both disk and cd versions are supported by this target + - Highway subgame doesn't behave correctly + + + + Sam & Max (Demo) + samdemo + 95 + No known problems - should be playable to the end + + + Full Thottle + ft + 60 + + Game is completable to the end, but missing action sequences + - Music is not continuous, and may pause, restart, and otherwise act oddly + - SMUSH audio (movie cutscenes) is a lot quieter than in-game voice, which is abnormallyloud + - Lack of INSANE subsystem prevents action sequences, which skips a substantial portion of the game + - Derby scene is only properly controllable using the mouse + + + + The Dig + dig + 85 + + Game is fully completable, with some minor sound issues + + + + Curse of Monkey Island + comi + 80 + + Game is fully completable, although ship-to-ship is broken and several graphical glitches are present + + + + + + Adventuresoft + + + Simon The Sorcerer 1 Talkie (Win) + simon1win + 95 + + Game is completable. + - Minor graphical glitches when using ring + - Minor graphical glitch with Sordid statue after leaving room + + + + Simon The Sorcerer 1 Talkie (DOS) + simon1talkie + 90 + + Game is completable. + - No inventory scrolling arrows shown, can still move around inventory though + + + + Simon The Sorcerer 1 Talkie (Amiga CD32) + simon1cd32 + 8 + + Game works a bit but can't see anything + - All graphics are decoded incorrectly + - pkd compression format is unknown + - No music + + + + Simon The Sorcerer 1 (DOS) + simon1dos + 88 + + Game is completable. + - Freezes briefly when Swampling leaves his house + - Freezes briefly when talking to demons in Sordid's Tower + - No inventory scrolling arrows shown, can still move around inventory though + + + + Simon The Sorcerer 1 (Amiga) + simon1amiga + 5 + + Game works a bit but can't see anything + - All graphics are decoded incorrectly + - No music + + + + Simon The Sorcerer 1 (Demo) + simon1demo + 88 + + Game demo is completable but doesn't end + - Freezes briefly when Swampling leaves his house + + + + Simon The Sorcerer 2 Talkie (Win) + simon2win + 95 + + No known problems - game is completable. + + + + Simon The Sorcerer 2 Talkie (DOS) + simon2talkie + 90 + + Game is completable. + - When subtiles are enabled, it freezes briefly when Pirate Captain is talking to Mate, when Simon tries to escape + + + + Simon The Sorcerer 2 Talkie (Amiga or Mac) + simon2mac + 90 + + Game is completable. + - Only default language in data files is supported + - F10 key animation is different + + + + Simon The Sorcerer 2 (DOS) + simon2dos + 88 + + Game is completable. + - Text in Copy Protection screen is only shown for short time + - Freezes briefly when Pirate Captain is talking to Mate, when Simon tries to escape + + + + + + Revolution Software + + + Beneath a Steel Sky + sky + 90 + + Game is completable + - Floppy demo isn't supported + - Random crashes have been reported + - Amiga versions aren't supported and probably never will be + + + + + + Humongous Entertainment + + + Putt-Putt Joins The Parade (DOS Demo) + puttdemo + 70 + + Should be playable to the end + - talkie data not synced/properly implemented + + + + Putt-Putt Joins The Parade (DOS) + puttputt + 10 + + Fails to start after looking for seemingly non existent object (1) + - Adding a hack for objects < 17 seems to hack around it, not in CVS though as would prefer a proper fix + - talkie data not synced/properly implemented + + + + Putt-Putt Goes To The Moon (DOS Demo) + moondemo + 20 + + Finishable if you don't trigger one or two fatal animations + - cursor doesn't turn to arrow on the right hand side of the screen in the first room + - talkie data not synced/properly implemented + + + + Putt-Putt Goes To The Moon (DOS) + puttmoon + 20 + + Fails an AKOS related assertion shortly after starting + - scummvm: scumm/akos.cpp:267: virtual byte AkosRenderer::drawLimb(const CostumeData&, int): Assertion `(code & 0xFFF) * 6 < READ_BE_UINT32((byte *)akof - 4) - 8' failed. + - talkie data not synced/properly implemented + + + + Putt-Putts Fun Pack + funpack + 20 + + Starts but mini games seem to have various problems + - Checkers: o6_actorOps: default case 218 + - Puzzle blocks/Pinball/Remember/Cheese King/Tic-Tac-Toe: Works but colour isn't set properly so game is black and white + - talkie data not synced/properly implemented + + + + Fatty Bears Birthday Surprise (DOS Demo) + fbdemo + 20 + + Fails assertion at the end of the intro + - scumm/resource.cpp:1222: void Scumm::nukeResource(int, int): Assertion `idx >= 0 && idx < res.num[type]' failed. + - talkie data not synced/properly implemented + + + + Fatty Bears Birthday Surprise (DOS) + fbear + 20 + + various errors that prevent the game from being finishable + - talkie data not synced/properly implemented + + + + Fatty Bears Fun Pack + fbpack + 20 + + Game starts but various minigames have different problems + - Reversi/Go Fish/Lines and Boxes: o6_actorOps: default case 218 + - Coloring/Tangrams: Error(6:209:0x40D5): Invalid opcode 'db' (readFile) + - talkie data not synced/properly implemented + + + + +