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/* ScummVM - Graphic Adventure Engine
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "common/list.h"
#include "common/str.h"
#include "common/winexe.h"
namespace Common {
template<class T> class Array;
class SeekableReadStream;
/** The default Windows resources. */
enum NEResourceType {
kNECursor = 0x8001,
kNEBitmap = 0x8002,
kNEIcon = 0x8003,
kNEMenu = 0x8004,
kNEDialog = 0x8005,
kNEString = 0x8006,
kNEFontDir = 0x8007,
kNEFont = 0x8008,
kNEAccelerator = 0x8009,
kNERCData = 0x800A,
kNEMessageTable = 0x800B,
kNEGroupCursor = 0x800C,
kNEGroupIcon = 0x800D,
kNEVersion = 0x8010,
kNEDlgInclude = 0x8011,
kNEPlugPlay = 0x8013,
kNEVXD = 0x8014,
kNEAniCursor = 0x8015,
kNEAniIcon = 0x8016,
kNEHTML = 0x8017,
kNEManifest = 0x8018
* A class able to load resources from a Windows New Executable, such
* as cursors, bitmaps, and sounds.
* See for more info.
class NEResources {
/** Clear all information. */
void clear();
/** Load from an EXE file. */
bool loadFromEXE(const String &fileName);
/** Load from a Windows compressed EXE file. */
bool loadFromCompressedEXE(const String &fileName);
/** Load from a stream. */
bool loadFromEXE(SeekableReadStream *stream);
/** Return a list of resources for a given type. */
const Array<WinResourceID> getIDList(uint16 type) const;
/** Return a stream to the specified resource (or 0 if non-existent). */
SeekableReadStream *getResource(uint16 type, WinResourceID id);
/** A resource. */
struct Resource {
WinResourceID id;
uint16 type; ///< Type of the resource.
uint32 offset; ///< Offset within the EXE.
uint32 size; ///< Size of the data.
uint16 flags;
uint16 handle;
uint16 usage;
SeekableReadStream *_exe; ///< Current file.
/** All resources. */
List<Resource> _resources;
/** Read the offset to the resource table. */
uint32 getResourceTableOffset();
/** Read the resource table. */
bool readResourceTable(uint32 offset);
/** Find a specific resource. */
const Resource *findResource(uint16 type, WinResourceID id) const;
/** Read a resource string. */
static String getResourceString(SeekableReadStream &exe, uint32 offset);
} // End of namespace Common
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