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/* ScummVM - Graphic Adventure Engine
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "backends/platform/sdl/sdl-sys.h"
#include "backends/modular-backend.h"
#include "backends/mixer/sdl/sdl-mixer.h"
#include "backends/events/sdl/sdl-events.h"
#include "backends/log/log.h"
* Base OSystem class for all SDL ports.
class OSystem_SDL : public ModularBackend {
virtual ~OSystem_SDL();
* Pre-initialize backend. It should be called after
* instantiating the backend. Early needed managers are
* created here.
virtual void init();
* Get the Mixer Manager instance. Not to confuse with getMixer(),
* that returns Audio::Mixer. The Mixer Manager is a SDL wrapper class
* for the Audio::Mixer. Used by other managers.
virtual SdlMixerManager *getMixerManager();
// Override functions from ModularBackend and OSystem
virtual void initBackend();
#if defined(USE_TASKBAR)
virtual void engineInit();
virtual void engineDone();
virtual Common::HardwareInputSet *getHardwareInputSet();
virtual void quit();
virtual void fatalError();
// Logging
virtual void logMessage(LogMessageType::Type type, const char *message);
virtual Common::String getSystemLanguage() const;
virtual void setWindowCaption(const char *caption);
virtual void addSysArchivesToSearchSet(Common::SearchSet &s, int priority = 0);
virtual uint32 getMillis();
virtual void delayMillis(uint msecs);
virtual void getTimeAndDate(TimeDate &td) const;
virtual Audio::Mixer *getMixer();
bool _inited;
bool _initedSDL;
* Mixer manager that configures and setups SDL for
* the wrapped Audio::Mixer, the true mixer.
SdlMixerManager *_mixerManager;
* The event source we use for obtaining SDL events.
SdlEventSource *_eventSource;
virtual Common::EventSource *getDefaultEventSource() { return _eventSource; }
* Initialze the SDL library.
virtual void initSDL();
* Setup the window icon.
virtual void setupIcon();
// Logging
virtual Common::WriteStream *createLogFile() { return 0; }
Backends::Log::Log *_logger;
OSystem::GraphicsMode *_graphicsModes;
int _graphicsMode;
int _sdlModesCount;
int _glModesCount;
* Creates the merged graphics modes list
virtual void setupGraphicsModes();
virtual const OSystem::GraphicsMode *getSupportedGraphicsModes() const;
virtual int getDefaultGraphicsMode() const;
virtual bool setGraphicsMode(int mode);
virtual int getGraphicsMode() const;
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