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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef MESSAGE_DIALOG_H
#define MESSAGE_DIALOG_H
#include "gui/dialog.h"
#include "common/str.h"
namespace GUI {
class CommandSender;
enum {
kMessageOK = 1,
kMessageCancel = 0
};
/**
* Simple message dialog ("alert box"): presents a text message in a dialog with up to two buttons.
*/
class MessageDialog : public Dialog {
public:
MessageDialog(const Common::String &message, const char *defaultButton = "OK", const char *altButton = 0);
void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
};
/**
* Timed message dialog: displays a message to the user for brief time period.
*/
class TimedMessageDialog : public MessageDialog {
public:
TimedMessageDialog(const Common::String &message, uint32 duration);
void handleTickle();
protected:
uint32 _timer;
};
} // End of namespace GUI
#endif
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