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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "common/debug.h"
#include "common/memstream.h"
#include "teenagent/objects.h"
#include "teenagent/resources.h"
namespace TeenAgent {
void Rect::load(byte *src) {
_base = src;
Common::MemoryReadStream ins(src, 8);
left = ins.readUint16LE();
top = ins.readUint16LE();
right = ins.readUint16LE();
bottom = ins.readUint16LE();
}
void Rect::save() const {
assert(_base != NULL);
Common::MemoryWriteStream outs(_base, 8);
outs.writeUint16LE(left);
outs.writeUint16LE(top);
outs.writeUint16LE(right);
outs.writeUint16LE(bottom);
}
void Rect::render(Graphics::Surface *surface, uint8 color) const {
surface->hLine(left, bottom, right, color);
surface->vLine(left, bottom, top, color);
surface->hLine(left, top, right, color);
surface->vLine(right, bottom, top, color);
}
void Object::load(byte *src) {
_base = src;
id = *src++;
rect.load(src);
src += 8;
actor_rect.load(src);
src += 8;
actor_orientation = *src++;
enabled = *src++;
name = (const char *)src;
description = parse_description((const char *)src);
}
void Object::save() const {
assert(_base != NULL);
rect.save();
actor_rect.save();
_base[17] = actor_orientation;
_base[18] = enabled;
}
void Object::setName(const Common::String &new_name) {
assert(_base != 0);
strcpy((char *)(_base + 19), new_name.c_str());
name = new_name;
}
void Object::dump(int level) const {
debug(level, "object: %u %u [%u,%u,%u,%u], actor: [%u,%u,%u,%u], orientation: %u, name: %s", id, enabled,
rect.left, rect.top, rect.right, rect.bottom,
actor_rect.left, actor_rect.top, actor_rect.right, actor_rect.bottom,
actor_orientation, name.c_str()
);
}
Common::String Object::parse_description(const char *name) {
const char *desc = name + strlen(name) + 1;
if (*desc == 0)
return Common::String();
Common::String result;
while (*desc != 1 && *desc != 0) {
Common::String line;
while (*desc != 1 && *desc != 0) {
//debug(0, "%02x ", *desc);
line += *desc++;
}
if (line.empty())
break;
++desc;
result += line;
result += '\n';
}
if (!result.empty())
result.deleteLastChar();
else
result = "Cool.";
return result;
}
void InventoryObject::load(byte *src) {
_base = src;
id = *src++;
animated = *src++;
name = (const char *)src;
description = Object::parse_description((const char *)src);
}
void UseHotspot::load(byte *src) {
Common::MemoryReadStream in(src, 9);
inventory_id = in.readByte();
object_id = in.readByte();
orientation = in.readByte();
actor_x = in.readUint16LE();
actor_y = in.readUint16LE();
callback = in.readUint16LE();
}
void UseHotspot::dump(int level) const {
debug(level,
"hotspot: inv_id: %02x, obj_id: %02x, orientation?: %02x, actor position: (%d,%d), callback: %04x",
inventory_id, object_id, orientation, actor_x, actor_y, callback
);
}
void Walkbox::dump(int level) const {
debug(level, "walkbox %02x %02x [%d, %d, %d, %d] top: %u, right: %u, bottom: %u, left: %u",
type, orientation,
rect.left, rect.top, rect.right, rect.bottom,
side_hint[0], side_hint[1], side_hint[2], side_hint[3]);
}
void Walkbox::load(byte *src) {
_base = src;
type = *src++;
orientation = *src++;
rect.load(src);
src += 8;
for (byte i = 0; i < 4; ++i)
side_hint[i] = *src++;
}
void Walkbox::save() const {
assert(_base != NULL);
_base[0] = type;
_base[1] = orientation;
rect.save();
}
void FadeType::load(byte *src) {
rect.load(src);
src += 8;
value = *src;
}
} // End of namespace TeenAgent
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