From 015d81b742b2f83b8eab12f88741fe42b87f8d18 Mon Sep 17 00:00:00 2001 From: Matthew Hoops Date: Thu, 27 Oct 2011 19:24:11 -0400 Subject: [PATCH] PEGASUS: Add the energy beam weapon --- engines/pegasus/module.mk | 1 + .../pegasus/neighborhood/mars/energybeam.cpp | 70 +++++++++++++++++++ .../pegasus/neighborhood/mars/energybeam.h | 43 ++++++++++++ 3 files changed, 114 insertions(+) create mode 100755 engines/pegasus/neighborhood/mars/energybeam.cpp create mode 100755 engines/pegasus/neighborhood/mars/energybeam.h diff --git a/engines/pegasus/module.mk b/engines/pegasus/module.mk index 349ae8ca0a5d..acccd87e2406 100644 --- a/engines/pegasus/module.mk +++ b/engines/pegasus/module.mk @@ -57,6 +57,7 @@ MODULE_OBJS = \ neighborhood/caldoria/caldoria4dsystem.o \ neighborhood/caldoria/caldoriamessages.o \ neighborhood/caldoria/caldoriamirror.o \ + neighborhood/mars/energybeam.o \ neighborhood/mars/gravitoncannon.o \ neighborhood/mars/hermite.o \ neighborhood/mars/mars.o \ diff --git a/engines/pegasus/neighborhood/mars/energybeam.cpp b/engines/pegasus/neighborhood/mars/energybeam.cpp new file mode 100755 index 000000000000..6a30c48dfb0e --- /dev/null +++ b/engines/pegasus/neighborhood/mars/energybeam.cpp @@ -0,0 +1,70 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * Additional copyright for this file: + * Copyright (C) 1995-1997 Presto Studios, Inc. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "pegasus/pegasus.h" +#include "pegasus/neighborhood/mars/energybeam.h" + +namespace Pegasus { + +const TimeValue kEnergyBeamTime = kOneSecond * kShuttleWeaponScale / 2; + +const tCoordType kEnergyBeamOriginH = kShuttleWindowMidH; +const tCoordType kEnergyBeamOriginV = kShuttleWindowTop + kShuttleWindowHeight; + +const float kBeamXOrigin = convertScreenHToSpaceX(kEnergyBeamOriginH, kEnergyBeamMinDistance); +const float kBeamYOrigin = convertScreenVToSpaceY(kEnergyBeamOriginV, kEnergyBeamMinDistance); +const float kBeamZOrigin = kEnergyBeamMinDistance; + +EnergyBeam::EnergyBeam() { + _weaponDuration = kEnergyBeamTime; + setSegment(0, kEnergyBeamTime); + _weaponOrigin = Point3D(kBeamXOrigin, kBeamYOrigin, kBeamZOrigin); +} + +void EnergyBeam::draw(const Common::Rect &) { + static const int kBeamColorRed1 = 224; + static const int kBeamColorRed2 = 64; + + Graphics::Surface *surface = ((PegasusEngine *)g_engine)->_gfx->getWorkArea(); + + byte red = linearInterp(0, kEnergyBeamTime, _lastTime, kBeamColorRed1, kBeamColorRed2); + uint32 color = surface->format.RGBToColor(red, 0, 0); + + Point3D startPoint; + if (_weaponTime < 0.1) + startPoint = _weaponOrigin; + else + linearInterp(_weaponOrigin, _weaponTarget, _weaponTime - 0.1, startPoint); + + Common::Point lineStart; + project3DTo2D(startPoint, lineStart); + + Common::Point lineEnd; + project3DTo2D(_weaponLocation, lineEnd); + + surface->drawThickLine(lineStart.x, lineStart.y, lineEnd.x, lineEnd.y, 2, 1, color); +} + +} // End of namespace Pegasus diff --git a/engines/pegasus/neighborhood/mars/energybeam.h b/engines/pegasus/neighborhood/mars/energybeam.h new file mode 100755 index 000000000000..715ed4b01d9b --- /dev/null +++ b/engines/pegasus/neighborhood/mars/energybeam.h @@ -0,0 +1,43 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * Additional copyright for this file: + * Copyright (C) 1995-1997 Presto Studios, Inc. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef PEGASUS_NEIGHBORHOOD_MARS_ENERGYBEAM_H +#define PEGASUS_NEIGHBORHOOD_MARS_ENERGYBEAM_H + +#include "pegasus/neighborhood/mars/shuttleweapon.h" + +namespace Pegasus { + +class EnergyBeam : public ShuttleWeapon { +public: + EnergyBeam(); + virtual ~EnergyBeam() {} + + void draw(const Common::Rect &); +}; + +} // End of namespace Pegasus + +#endif