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CGE2: Add support for Sfinx.
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uruk committed Dec 1, 2014
1 parent 8965077 commit 0aba59b
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Showing 3 changed files with 6 additions and 4 deletions.
4 changes: 2 additions & 2 deletions AUTHORS
Expand Up @@ -701,8 +701,8 @@ Special thanks to
of Dreamweb and for their tremendous support.

Janusz Wisniewski and Miroslaw Liminowicz from Laboratorium Komputerowe
Avalon for providing full source code for Soltys and letting us
redistribute the game.
Avalon for providing full source code for Soltys and Sfinx and letting us
redistribute the games.

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@criezy

criezy Dec 1, 2014

Member

This change should be made in devtools/credits.pl and then this file (and a few other files) should be regenerated from it.

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@peterbozso

peterbozso Dec 1, 2014

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Duh, sorry! Doing so.


Jan Nedoma for providing the sources to the Wintermute-engine, and for his
support while porting the engine to ScummVM.
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4 changes: 3 additions & 1 deletion NEWS
Expand Up @@ -2,8 +2,10 @@ For a more comprehensive changelog of the latest experimental code, see:
https://github.com/scummvm/scummvm/commits/

1.8.0 (????-??-??)
New Games:
- Added support for Sfinx.

Broken Sword 1:
Broken Sword 1:
- Fix speech endianness detection on big endian systems for the mac
version (bug #6720).
- Fix crash when reloading a game from the Main Menu while in the bull's
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2 changes: 1 addition & 1 deletion engines/cge2/configure.engine
@@ -1,3 +1,3 @@
# This file is included from the main "configure" script
# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps]
add_engine cge2 "CGE2" no
add_engine cge2 "CGE2" yes

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