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BLADERUNNER: Fixes for debugger draw command

More intuitive functionality when drawing singled out objects
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antoniou79 committed May 21, 2019
1 parent 984ede6 commit 0def58f80273a54b276409b10c760576961fa366
Showing with 48 additions and 44 deletions.
  1. +46 −42 engines/bladerunner/debugger.cpp
  2. +2 −2 engines/bladerunner/ui/spinner.cpp
@@ -206,6 +206,7 @@ bool Debugger::cmdDraw(int argc, const char **argv) {
_viewActorsToggle = !_viewActorsToggle;
debugPrintf("Drawing all actors in scene = %s\n", _viewActorsToggle? "true" : "false");
} else {
_viewActorsToggle = false;
dbgDrawnObj.setId = -1;
dbgDrawnObj.sceneId = -1;
dbgDrawnObj.type = debuggerObjTypeActor;
@@ -215,36 +216,41 @@ bool Debugger::cmdDraw(int argc, const char **argv) {
_view3dObjectsToggle = !_view3dObjectsToggle;
debugPrintf("Drawing all 3d objects in scene = %s\n", _view3dObjectsToggle? "true" : "false");
} else {
dbgDrawnObj.sceneId = -1;
_view3dObjectsToggle = false;
dbgDrawnObj.type = debuggerObjType3dObject;
}
} else if (arg == "item") {
if (argc == 2) {
_viewItemsToggle = !_viewItemsToggle;
dbgDrawnObj.sceneId = -1;
debugPrintf("Drawing all items in scene = %s\n", _viewItemsToggle? "true" : "false");
} else {
_viewItemsToggle = false;
dbgDrawnObj.setId = -1;
dbgDrawnObj.sceneId = -1;
dbgDrawnObj.type = debuggerObjTypeItem;
}
} else if (arg == "eff") {
if (argc == 2) {
_viewScreenEffects = !_viewScreenEffects;
debugPrintf("Drawing all screen effects = %s\n", _viewScreenEffects? "true" : "false");
} else {
_viewScreenEffects = false;
dbgDrawnObj.type = debuggerObjTypeEffect;
}
} else if (arg == "fog") {
if (argc == 2) {
_viewFogs = !_viewFogs;
debugPrintf("Drawing all fogs = %s\n", _viewFogs? "true" : "false");
} else {
_viewFogs = false;
dbgDrawnObj.type = debuggerObjTypeFog;
}
} else if (arg == "lit") {
if (argc == 2) {
_viewLights = !_viewLights;
debugPrintf("Drawing all lights = %s\n", _viewLights? "true" : "false");
} else {
_viewLights = false;
dbgDrawnObj.type = debuggerObjTypeLight;
}
} else if (arg == "allreg") {
@@ -261,13 +267,15 @@ bool Debugger::cmdDraw(int argc, const char **argv) {
_viewRegionsNormalToggle = !_viewRegionsNormalToggle;
debugPrintf("Drawing all normal regions = %s\n", _viewRegionsNormalToggle? "true" : "false");
} else {
_viewRegionsNormalToggle = false;
dbgDrawnObj.type = debuggerObjTypeRegionNormal;
}
} else if (arg == "regexit") {
if (argc == 2) {
_viewRegionsExitsToggle = !_viewRegionsExitsToggle;
debugPrintf("Drawing all exit regions = %s\n", _viewRegionsExitsToggle? "true" : "false");
} else {
_viewRegionsExitsToggle = false;
dbgDrawnObj.type = debuggerObjTypeRegionExit;
}
} else if (arg == "obstacles") {
@@ -292,6 +300,7 @@ bool Debugger::cmdDraw(int argc, const char **argv) {
_viewWaypointsNormalToggle = !_viewWaypointsNormalToggle;
debugPrintf("Drawing all normal waypoints = %s\n", _viewWaypointsNormalToggle? "true" : "false");
} else {
_viewWaypointsNormalToggle = false;
dbgDrawnObj.setId = -1;
dbgDrawnObj.sceneId = -1;
dbgDrawnObj.type = debuggerObjTypeWaypointNorm;
@@ -301,6 +310,7 @@ bool Debugger::cmdDraw(int argc, const char **argv) {
_viewWaypointsFleeToggle = !_viewWaypointsFleeToggle;
debugPrintf("Drawing all flee waypoints = %s\n", _viewWaypointsFleeToggle? "true" : "false");
} else {
_viewWaypointsFleeToggle = false;
dbgDrawnObj.setId = -1;
dbgDrawnObj.sceneId = -1;
dbgDrawnObj.type = debuggerObjTypeWaypoingFlee;
@@ -310,6 +320,7 @@ bool Debugger::cmdDraw(int argc, const char **argv) {
_viewWaypointsCoverToggle = !_viewWaypointsCoverToggle;
debugPrintf("Drawing all cover waypoints = %s\n", _viewWaypointsCoverToggle? "true" : "false");
} else {
_viewWaypointsCoverToggle = false;
dbgDrawnObj.setId = -1;
dbgDrawnObj.sceneId = -1;
dbgDrawnObj.type = debuggerObjTypeWaypointCover;
@@ -319,6 +330,7 @@ bool Debugger::cmdDraw(int argc, const char **argv) {
_viewWalkboxes = !_viewWalkboxes;
debugPrintf("Drawing all walk boxes = %s\n", _viewWalkboxes? "true" : "false");
} else {
_viewWalkboxes = false;
dbgDrawnObj.type = debuggerObjTypeWalkbox;
}
} else if (arg == "zbuf") {
@@ -2033,19 +2045,22 @@ void Debugger::drawDebuggerOverlay() {

if (_viewActorsToggle || _specificActorsDrawn
|| _view3dObjectsToggle || _specific3dObjectsDrawn
|| _viewItemsToggle || _specificItemsDrawn) {
|| _viewItemsToggle || _specificItemsDrawn
) {
drawSceneObjects();
}
if (_viewScreenEffects || _specificEffectsDrawn) drawScreenEffects();
if (_viewLights || _specificLightsDrawn) drawLights();
if (_viewFogs || _specificFogsDrawn) drawFogs();
if (_viewRegionsNormalToggle || _specificRegionNormalDrawn
|| _viewRegionsExitsToggle || _specificRegionExitsDrawn) {
|| _viewRegionsExitsToggle || _specificRegionExitsDrawn
) {
drawRegions();
}
if (_viewWaypointsNormalToggle || _specificWaypointNormalDrawn
|| _viewWaypointsFleeToggle || _specificWaypointFleeDrawn
|| _viewWaypointsCoverToggle || _specificWaypointCoverDrawn) {
|| _viewWaypointsCoverToggle || _specificWaypointCoverDrawn
) {
drawWaypoints();
}
if (_viewWalkboxes || _specificWalkboxesDrawn) drawWalkboxes();
@@ -2095,8 +2110,8 @@ void Debugger::drawSceneObjects() {
case kSceneObjectTypeUnknown:
break;
case kSceneObjectTypeActor:
if ((_viewActorsToggle && !_specificActorsDrawn)
|| findInDbgDrawList(debuggerObjTypeActor, sceneObject->id - kSceneObjectOffsetActors, -1, -1) != -1
if (_viewActorsToggle
|| (_specificActorsDrawn && findInDbgDrawList(debuggerObjTypeActor, sceneObject->id - kSceneObjectOffsetActors, -1, -1) != -1)
) {
color = _vm->_surfaceFront.format.RGBToColor(255, 0, 0);
drawBBox(a, b, _vm->_view, &_vm->_surfaceFront, color);
@@ -2105,8 +2120,8 @@ void Debugger::drawSceneObjects() {
}
break;
case kSceneObjectTypeItem:
if ((_viewItemsToggle && !_specificItemsDrawn)
|| findInDbgDrawList(debuggerObjTypeItem, sceneObject->id - kSceneObjectOffsetItems, _vm->_scene->getSetId(), -1) != -1
if (_viewItemsToggle
|| (_specificItemsDrawn && findInDbgDrawList(debuggerObjTypeItem, sceneObject->id - kSceneObjectOffsetItems, -1, -1) != -1)
) {
color = _vm->_surfaceFront.format.RGBToColor(0, 255, 0);
char itemText[40];
@@ -2117,8 +2132,8 @@ void Debugger::drawSceneObjects() {
}
break;
case kSceneObjectTypeObject:
if ((_view3dObjectsToggle && !_specific3dObjectsDrawn)
|| findInDbgDrawList(debuggerObjType3dObject, sceneObject->id - kSceneObjectOffsetObjects, _vm->_scene->getSetId(), -1) != -1
if (_view3dObjectsToggle
|| (_specific3dObjectsDrawn && findInDbgDrawList(debuggerObjType3dObject, sceneObject->id - kSceneObjectOffsetObjects, _vm->_scene->getSetId(), _vm->_scene->getSceneId()) != -1)
) {
color = _vm->_surfaceFront.format.RGBToColor(127, 127, 127);
if (sceneObject->isClickable) {
@@ -2137,8 +2152,8 @@ void Debugger::drawSceneObjects() {
void Debugger::drawLights() {
// draw lights
for (int i = 0; i < (int)_vm->_lights->_lights.size(); i++) {
if ((_viewLights && !_specificLightsDrawn)
|| findInDbgDrawList(debuggerObjTypeLight, i, _vm->_scene->getSetId(), _vm->_scene->getSceneId()) != -1
if (_viewLights
|| (_specificLightsDrawn && findInDbgDrawList(debuggerObjTypeLight, i, _vm->_scene->getSetId(), _vm->_scene->getSceneId()) != -1)
) {
Light *light = _vm->_lights->_lights[i];
Matrix4x3 m = light->_matrix;
@@ -2171,8 +2186,8 @@ void Debugger::drawLights() {
void Debugger::drawFogs() {
Fog *fog = _vm->_scene->_set->_effects->_fogs;
for (int i = 0; fog != nullptr; ++i) {
if ((_viewFogs && !_specificFogsDrawn)
|| findInDbgDrawList(debuggerObjTypeFog, i, _vm->_scene->getSetId(), _vm->_scene->getSceneId()) != -1
if (_viewFogs
|| (_specificFogsDrawn && findInDbgDrawList(debuggerObjTypeFog, i, _vm->_scene->getSetId(), _vm->_scene->getSceneId()) != -1)
) {
// Matrix4x3 m = fog->_matrix;
// m = invertMatrix(m);
@@ -2211,8 +2226,8 @@ void Debugger::drawRegions() {
for (int i = 0; i < 10; i++) {
Regions::Region *region = &_vm->_scene->_regions->_regions[i];
if (!region->present) continue;
if ((_viewRegionsNormalToggle && !_specificRegionNormalDrawn)
|| findInDbgDrawList(debuggerObjTypeRegionNormal, i, _vm->_scene->getSetId(), _vm->_scene->getSceneId()) != -1
if (_viewRegionsNormalToggle
|| (_specificRegionNormalDrawn && findInDbgDrawList(debuggerObjTypeRegionNormal, i, _vm->_scene->getSetId(), _vm->_scene->getSceneId()) != -1)
) {
_vm->_surfaceFront.frameRect(region->rectangle, _vm->_surfaceFront.format.RGBToColor(0, 0, 255));
}
@@ -2224,8 +2239,8 @@ void Debugger::drawRegions() {
for (int i = 0; i < 10; i++) {
Regions::Region *region = &_vm->_scene->_exits->_regions[i];
if (!region->present) continue;
if ((_viewRegionsExitsToggle && !_specificRegionExitsDrawn)
|| findInDbgDrawList(debuggerObjTypeRegionExit, i, _vm->_scene->getSetId(), _vm->_scene->getSceneId()) != -1
if (_viewRegionsExitsToggle
|| (_specificRegionExitsDrawn && findInDbgDrawList(debuggerObjTypeRegionExit, i, _vm->_scene->getSetId(), _vm->_scene->getSceneId()) != -1)
) {
_vm->_surfaceFront.frameRect(region->rectangle, _vm->_surfaceFront.format.RGBToColor(255, 255, 255));
}
@@ -2241,8 +2256,8 @@ void Debugger::drawWaypoints() {
if(waypoint->setId != _vm->_scene->getSetId()) {
continue;
}
if ((_viewWaypointsNormalToggle && !_specificWaypointNormalDrawn)
|| findInDbgDrawList(debuggerObjTypeWaypointNorm, i, -1, -1) != -1
if (_viewWaypointsNormalToggle
|| (_specificWaypointNormalDrawn && findInDbgDrawList(debuggerObjTypeWaypointNorm, i, -1, -1) != -1)
) {
Vector3 pos = waypoint->position;
Vector3 size = Vector3(3.0f, 3.0f, 3.0f);
@@ -2263,8 +2278,8 @@ void Debugger::drawWaypoints() {
if (cover->setId != _vm->_scene->getSetId()) {
continue;
}
if ((_viewWaypointsCoverToggle && !_specificWaypointCoverDrawn)
|| findInDbgDrawList(debuggerObjTypeWaypointCover, i, -1, -1) != -1
if (_viewWaypointsCoverToggle
|| (_specificWaypointCoverDrawn && findInDbgDrawList(debuggerObjTypeWaypointCover, i, -1, -1) != -1)
) {
Vector3 pos = cover->position;
Vector3 size = Vector3(3.0f, 3.0f, 3.0f);
@@ -2285,8 +2300,8 @@ void Debugger::drawWaypoints() {
if (flee->setId != _vm->_scene->getSetId()) {
continue;
}
if ((_viewWaypointsFleeToggle && !_specificWaypointFleeDrawn)
|| findInDbgDrawList(debuggerObjTypeWaypoingFlee, i, -1, -1) != -1
if (_viewWaypointsFleeToggle
|| (_specificWaypointFleeDrawn && findInDbgDrawList(debuggerObjTypeWaypoingFlee, i, -1, -1) != -1)
) {
Vector3 pos = flee->position;
Vector3 size = Vector3(3.0f, 3.0f, 3.0f);
@@ -2304,8 +2319,8 @@ void Debugger::drawWaypoints() {
void Debugger::drawWalkboxes() {
//draw walkboxes
for (int i = 0; i < _vm->_scene->_set->_walkboxCount; i++) {
if ((_viewWalkboxes && !_specificWalkboxesDrawn)
|| findInDbgDrawList(debuggerObjTypeWalkbox, i, _vm->_scene->getSetId(), _vm->_scene->getSceneId()) != -1
if (_viewWalkboxes
|| (_specificWalkboxesDrawn && findInDbgDrawList(debuggerObjTypeWalkbox, i, _vm->_scene->getSetId(), _vm->_scene->getSceneId()) != -1)
) {
Set::Walkbox *walkbox = &_vm->_scene->_set->_walkboxes[i];
for (int j = 0; j < walkbox->vertexCount; j++) {
@@ -2322,8 +2337,8 @@ void Debugger::drawWalkboxes() {
void Debugger::drawScreenEffects() {
//draw aesc
for (uint i = 0; i < _vm->_screenEffects->_entries.size(); i++) {
if ((_viewScreenEffects && !_specificEffectsDrawn)
|| findInDbgDrawList(debuggerObjTypeEffect, i, _vm->_scene->getSetId(), _vm->_scene->getSceneId()) != -1
if (_viewScreenEffects
|| (_specificEffectsDrawn && findInDbgDrawList(debuggerObjTypeEffect, i, _vm->_scene->getSetId(), _vm->_scene->getSceneId()) != -1)
) {
ScreenEffects::Entry &entry = _vm->_screenEffects->_entries[i];
int j = 0;
@@ -2414,51 +2429,39 @@ void Debugger::updateTogglesForDbgDrawListInCurrentSetAndScene() {
switch (_specificDrawnObjectsList[i].type) {
case debuggerObjTypeActor:
_specificActorsDrawn = true;
_viewActorsToggle = false;
break;
case debuggerObjType3dObject:
_specific3dObjectsDrawn = true;
_view3dObjectsToggle = false;
break;
case debuggerObjTypeItem:
_specificItemsDrawn = true;
_viewItemsToggle = false;
break;
case debuggerObjTypeRegionNormal:
_specificRegionNormalDrawn = true;
_viewRegionsNormalToggle = false;
break;
case debuggerObjTypeRegionExit:
_specificRegionExitsDrawn = true;
_viewRegionsExitsToggle = false;
break;
case debuggerObjTypeWaypointNorm:
_specificWaypointNormalDrawn = true;
_viewWaypointsNormalToggle = false;
break;
case debuggerObjTypeWaypoingFlee:
_specificWaypointFleeDrawn = true;
_viewWaypointsFleeToggle = false;
break;
case debuggerObjTypeWaypointCover:
_specificWaypointCoverDrawn = true;
_viewWaypointsCoverToggle = false;
break;
case debuggerObjTypeWalkbox:
_specificWalkboxesDrawn = true;
_viewWalkboxes = false;
break;
case debuggerObjTypeEffect:
_specificEffectsDrawn = true;
_viewScreenEffects = false;
break;
case debuggerObjTypeLight:
_specificLightsDrawn = true;
_viewLights = false;
break;
case debuggerObjTypeFog:
_specificFogsDrawn = true;
_viewFogs = false;
break;
default:
break;
@@ -2476,7 +2479,8 @@ void Debugger::updateTogglesForDbgDrawListInCurrentSetAndScene() {
|| _viewWaypointsNormalToggle || _specificWaypointNormalDrawn
|| _viewWaypointsFleeToggle || _specificWaypointFleeDrawn
|| _viewWaypointsCoverToggle || _specificWaypointCoverDrawn
|| _viewWalkboxes || _specificWalkboxesDrawn;
|| _viewWalkboxes || _specificWalkboxesDrawn
|| !_specificDrawnObjectsList.empty();
}

} // End of namespace BladeRunner
@@ -431,8 +431,8 @@ void Spinner::tickDescription() {
}

if (!_vm->_mouse->isDisabled()) {
// mouse can still move when disabled, so hover callbacks will work while the cursor is invisible,
// so postpone the speech until mouse is invisible again
// mouse can still move when "disabled", so hover callbacks will work while the cursor is invisible,
// so postpone the speech until mouse is visible again
_vm->_actors[_actorId]->speechPlay(_sentenceId, false);
_actorId = -1;
_sentenceId = -1;

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