diff --git a/engines/fullpipe/scenes.cpp b/engines/fullpipe/scenes.cpp index 36ee8cc3e6a1..104d078af2b1 100644 --- a/engines/fullpipe/scenes.cpp +++ b/engines/fullpipe/scenes.cpp @@ -649,6 +649,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { addMessageHandler(sceneHandler20, 2); _updateCursorCallback = defaultUpdateCursor; break; +#endif case SC_21: sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_21"); @@ -661,6 +662,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { _updateCursorCallback = scene21_updateCursor; break; +#if 0 case SC_22: sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_22"); scene->preloadMovements(sceneVar); diff --git a/engines/fullpipe/scenes.h b/engines/fullpipe/scenes.h index 9313bf019ce6..8b5e6c22ae60 100644 --- a/engines/fullpipe/scenes.h +++ b/engines/fullpipe/scenes.h @@ -101,6 +101,10 @@ void scene17_restoreState(); int sceneHandler17(ExCommand *cmd); int scene17_updateCursor(); +int scene21_updateCursor(); +void scene21_initScene(Scene *sc); +int sceneHandler21(ExCommand *cmd); + void scene24_initScene(Scene *sc); void scene24_setPoolState(); int sceneHandler24(ExCommand *cmd);