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- split imuse digital code,
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- cleanup a little,
- added pool method for FT voc sample from resource,
- make struct sync, jump, regions dynamic memory allocation

svn-id: r13486
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aquadran committed Apr 6, 2004
1 parent 86dd5c5 commit 2b9311a
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Showing 10 changed files with 805 additions and 663 deletions.
3 changes: 0 additions & 3 deletions TODO
Expand Up @@ -255,9 +255,6 @@ SCUMM
on small devices
* Fix codec44 for nut fonts
* iMUSE Digital:
- Cleanup startSound code
- Make struct sync, jump, regions use dynamic memory usage
- Add pool method for FT voc samples from resource
- Fix music code
- Recheck 'next region' code
- Implement pool method data transfer between imuse and sound mixer
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10 changes: 8 additions & 2 deletions dists/msvc7/scumm.vcproj
Expand Up @@ -175,6 +175,9 @@
<File
RelativePath="..\..\scumm\imuse_digi\dimuse_music.cpp">
</File>
<File
RelativePath="..\..\scumm\imuse_digi\dimuse_script.cpp">
</File>
<File
RelativePath="..\..\scumm\imuse_digi\dimuse_sndmgr.cpp">
</File>
Expand All @@ -184,6 +187,9 @@
<File
RelativePath="..\..\scumm\imuse_digi\dimuse_tables.cpp">
</File>
<File
RelativePath="..\..\scumm\imuse_digi\dimuse_track.cpp">
</File>
</Filter>
<Filter
Name="insane"
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RelativePath="..\..\scumm\scumm-md5.h">
</File>
<File
RelativePath="..\..\scumm\scumm.h">
RelativePath="..\..\scumm\scumm.cpp">
</File>
<File
RelativePath="..\..\scumm\scumm.cpp">
RelativePath="..\..\scumm\scumm.h">
</File>
<File
RelativePath="..\..\scumm\sound.cpp">
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