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XEEN: Fix ground tile rendering in automap dialog

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dreammaster committed Dec 4, 2017
1 parent 71ff55e commit 2c2c328dfcefcfb5d5fcbce350f1e63c0af024f6
Showing with 1 addition and 1 deletion.
  1. +1 −1 engines/xeen/dialogs_automap.cpp
@@ -158,7 +158,7 @@ void AutoMapDialog::execute() {
v = map.mazeLookup(Common::Point(xDiff, yDiff), 0, 0xffff);
if (v != INVALID_CELL && map._currentSurfaceId && map._currentSteppedOn)
map._tileSprites.draw(0, map.mazeData()._surfaceTypes[
map._tileSprites.draw(0, 36 + map.mazeData()._surfaceTypes[
map._currentSurfaceId], Common::Point(xp, yp));
}
}

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