From 2c4d5ae6224dfa4450957eaaf3a1231e5dadc535 Mon Sep 17 00:00:00 2001 From: Tobia Tesan Date: Wed, 18 Sep 2013 15:31:32 +0200 Subject: [PATCH] WINTERMUTE: Cast rotate in base_sub_frame --- engines/wintermute/base/base_sub_frame.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/engines/wintermute/base/base_sub_frame.cpp b/engines/wintermute/base/base_sub_frame.cpp index 8a8f63240bde..c22e0982a60c 100644 --- a/engines/wintermute/base/base_sub_frame.cpp +++ b/engines/wintermute/base/base_sub_frame.cpp @@ -269,7 +269,7 @@ bool BaseSubFrame::draw(int x, int y, BaseObject *registerOwner, float zoomX, fl Point32 origin(x, y); Rect32 oldRect = getRect(); Point32 newHotspot; - TransformStruct transform = TransformStruct(zoomX, zoomY, rotate, _hotspotX, _hotspotY, blendMode, alpha, _mirrorX, _mirrorY, 0, 0); + TransformStruct transform = TransformStruct(zoomX, zoomY, (uint32)rotate, _hotspotX, _hotspotY, blendMode, alpha, _mirrorX, _mirrorY, 0, 0); Rect32 newRect = TransformTools::newRect (oldRect, transform, &newHotspot); newOrigin = origin - newHotspot; res = _surface->displayTransform(newOrigin.x, newOrigin.y, oldRect, newRect, transform);