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ZVISION: Document some of the ActionRegion effects

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bluegr committed Dec 25, 2014
1 parent 381b759 commit 319323c668003b284d51b84ec95a64ba7c072450
@@ -29,6 +29,7 @@ namespace ZVision {

class ZVision;

// Used by Zork: Nemesis for the mixing chamber gas effect in the gas puzzle (location tt5e, when the blinds are down)
class FogFx : public Effect {
public:

@@ -704,7 +704,7 @@ bool ActionQuit::execute() {
}

//////////////////////////////////////////////////////////////////////////////
// ActionRegion
// ActionRegion - only used by Zork: Nemesis
//////////////////////////////////////////////////////////////////////////////

ActionRegion::ActionRegion(ZVision *engine, int32 slotkey, const Common::String &line) :
@@ -264,6 +264,7 @@ void ScriptManager::parseResults(Common::SeekableReadStream &stream, Common::Lis
} else if (act.matchString("random", true)) {
actionList.push_back(new ActionRandom(_engine, slot, args));
} else if (act.matchString("region", true)) {
// Only used by Zork: Nemesis
actionList.push_back(new ActionRegion(_engine, slot, args));
} else if (act.matchString("restore_game", true)) {
actionList.push_back(new ActionRestoreGame(_engine, slot, args));

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