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ZVISION: Document some of the ActionRegion effects
- Loading branch information
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@@ -29,6 +29,7 @@ namespace ZVision { |
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class ZVision; |
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// Used by Zork: Nemesis for the mixing chamber gas effect in the gas puzzle (location tt5e, when the blinds are down) |
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class FogFx : public Effect { |
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public: |
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@@ -704,7 +704,7 @@ bool ActionQuit::execute() { |
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} |
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////////////////////////////////////////////////////////////////////////////// |
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// ActionRegion |
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// ActionRegion - only used by Zork: Nemesis |
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////////////////////////////////////////////////////////////////////////////// |
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ActionRegion::ActionRegion(ZVision *engine, int32 slotkey, const Common::String &line) : |
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@@ -264,6 +264,7 @@ void ScriptManager::parseResults(Common::SeekableReadStream &stream, Common::Lis |
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} else if (act.matchString("random", true)) { |
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actionList.push_back(new ActionRandom(_engine, slot, args)); |
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} else if (act.matchString("region", true)) { |
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// Only used by Zork: Nemesis |
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actionList.push_back(new ActionRegion(_engine, slot, args)); |
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} else if (act.matchString("restore_game", true)) { |
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actionList.push_back(new ActionRestoreGame(_engine, slot, args)); |
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