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SCI32: Extend workaround for a music fading script bug in QFG4

Fixes bug #10421
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bluegr committed Aug 27, 2018
1 parent 7cbd378 commit 380551ed8e8ddbe173bcea765e9b74c8af865610
Showing with 1 addition and 1 deletion.
  1. +1 −1 engines/sci/engine/workarounds.cpp
@@ -701,7 +701,7 @@ const SciWorkaroundEntry kDoSoundFade_workarounds[] = {
{ GID_KQ5, 213, 989, 0, "globalSound3", "fade", NULL, 0, 0, { WORKAROUND_STILLCALL, 0 } }, // english floppy: when bandits leave the secret temple, parameter 4 is an object - bug #5078
{ GID_KQ6, 105, 989, 0, "globalSound", "fade", NULL, 0, 0, { WORKAROUND_STILLCALL, 0 } }, // floppy: during intro, parameter 4 is an object
{ GID_KQ6, 460, 989, 0, "globalSound2", "fade", NULL, 0, 0, { WORKAROUND_STILLCALL, 0 } }, // after pulling the black widow's web on the isle of wonder, parameter 4 is an object - bug #4954
{ GID_QFG4, -1, 64989, 0, "longSong", "fade", NULL, 0, 0, { WORKAROUND_STILLCALL, 0 } }, // CD version: many places, parameter 4 is an object (longSong)
{ GID_QFG4, -1, 64989, 1, "GlorySong", "fade", NULL, 0, 0, { WORKAROUND_STILLCALL, 0 } }, // CD version: many places, parameter 4 is an object (the sound object itself)
{ GID_SQ5, 800, 989, 0, "sq5Music1", "fade", NULL, 0, 0, { WORKAROUND_STILLCALL, 0 } }, // when cutting the wrong part of Goliath with the laser - bug #6341
SCI_WORKAROUNDENTRY_TERMINATOR
};

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