diff --git a/backends/events/psp2sdl/psp2sdl-events.cpp b/backends/events/psp2sdl/psp2sdl-events.cpp index b2b9df7f091b..3f447b74359e 100644 --- a/backends/events/psp2sdl/psp2sdl-events.cpp +++ b/backends/events/psp2sdl/psp2sdl-events.cpp @@ -60,7 +60,7 @@ void PSP2EventSource::preprocessEvents(SDL_Event *event) { SDL_TouchID port = event->tfinger.touchId; if (port < SCE_TOUCH_PORT_MAX_NUM && port >= 0) { // touchpad_mouse_mode off: use only front panel for direct touch control of pointer - // touchpad_mouse_mode on: use both front and rear for indirect touch control + // touchpad_mouse_mode on: also enable rear touch with indirect touch control // where the finger can be somewhere else than the pointer and still move it if (port == 0 || ConfMan.getBool("touchpad_mouse_mode")) { switch (event->type) { @@ -119,7 +119,7 @@ void PSP2EventSource::preprocessFingerUp(SDL_Event *event) { int x = _km.x / MULTIPLIER; int y = _km.y / MULTIPLIER; - if (!ConfMan.getBool("touchpad_mouse_mode") && port == 0) { + if (port == 0) { convertTouchXYToGameXY(event->tfinger.x, event->tfinger.y, &x, &y); } @@ -170,7 +170,7 @@ void PSP2EventSource::preprocessFingerMotion(SDL_Event *event) { int x = _km.x / MULTIPLIER; int y = _km.y / MULTIPLIER; - if (!ConfMan.getBool("touchpad_mouse_mode") && port == 0) { + if (port == 0) { convertTouchXYToGameXY(event->tfinger.x, event->tfinger.y, &x, &y); } else { // for relative mode, use the pointer speed setting