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SUPERNOVA: Updates NOTES

The audio samples' offset and corresponding file number are better
described in sound.h. Also the variable timer2 was renamed quite a while
ago and served only as a reference to the original source code.
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Joefish committed Apr 22, 2018
1 parent ebaa673 commit 437b1c00036fbdf38688281a898133c3cb7a394f
Showing with 0 additions and 39 deletions.
  1. +0 −39 engines/supernova/NOTES
@@ -1,39 +1,3 @@
Audio
-----------

There may be several sound effects in one file.
This list shows them and their offsets.

46:
0 - Voice "Halt!"
2510 -
4020 -

47:
0 - Voice "Mission Supernova"
24010 - Voice "Yeaahh.."

48:
0 -
2510 -
10520 - electric shock
13530 - (playing turntable)

50:
0 -
12786 -

51:

53: Death sound

54:
0 - Alarm
8010 -
24020 - Door sound
30030 - Door open
31040 - Door close

Engine
----------
MouseFields
@@ -50,9 +14,6 @@ Dimensions
Exit Maps: (283, 163) (317, 197)


timer2 == animation timer


Text
-------
AE - 216 ae - 204

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