diff --git a/engines/access/amazon/amazon_scripts.cpp b/engines/access/amazon/amazon_scripts.cpp index b4a1568e5a88..451c68935086 100644 --- a/engines/access/amazon/amazon_scripts.cpp +++ b/engines/access/amazon/amazon_scripts.cpp @@ -931,6 +931,143 @@ void AmazonScripts::loadBackground(int param1, int param2) { _vm->_screen->forceFadeIn(); } +void AmazonScripts::doCast(int param1) { + static const int END_OBJ[26][4] = { + { 0, 118, 210, 10}, + { 1, 38, 250, 10}, + { 2, 38, 280, 10}, + { 3, 38, 310, 10}, + { 4, 38, 340, 10}, + { 5, 38, 370, 10}, + { 6, 38, 400, 10}, + { 7, 38, 430, 10}, + { 8, 38, 460, 10}, + { 9, 38, 490, 10}, + {10, 38, 520, 10}, + {11, 38, 550, 10}, + {12, 38, 580, 10}, + {13, 38, 610, 10}, + {14, 38, 640, 10}, + {15, 38, 670, 10}, + {16, 38, 700, 10}, + {17, 38, 730, 10}, + {18, 38, 760, 10}, + {19, 38, 790, 10}, + {20, 95, 820, 10}, + {21, 94, 850, 10}, + {22, 96, 880, 10}, + {23, 114, 910, 10}, + {24, 114, 940, 10}, + {25, 110, 970, 10} + }; + + static const int END_OBJ1[4][4] = { + {0, 40, 1100, 10}, + {2, 11, 1180, 10}, + {1, 154, 1180, 10}, + {3, 103, 1300, 10} + }; + + _vm->_screen->setDisplayScan(); + _vm->_events->hideCursor(); + _vm->_screen->forceFadeOut(); + _vm->_screen->_clipHeight = 173; + _vm->_screen->clearScreen(); + _game->_chapter = 16; + _game->tileScreen(); + _game->updateSummary(param1); + _vm->_screen->setPanel(3); + _game->_chapter = 14; + + Resource *spriteData = _vm->_files->loadFile(91, 0); + _vm->_objectsTable[0] = new SpriteResource(_vm, spriteData); + delete spriteData; + spriteData = _vm->_files->loadFile(91, 1); + _vm->_objectsTable[1] = new SpriteResource(_vm, spriteData); + delete spriteData; + + _vm->_files->_setPaletteFlag = false; + _vm->_files->loadScreen(58, 1); + _vm->_buffer2.copyFrom(*_vm->_screen); + _vm->_buffer1.copyFrom(*_vm->_screen); + + _xTrack = 0; + _yTrack = -6; + _zTrack = 0; + _xCam = _yCam = 0; + _zCam = 60; + + _game->_timers[24]._timer = 1; + _game->_timers[24]._initTm = 1; + ++_game->_timers[24]._flag; + + _pNumObj = 26; + for (int i = 0; i < _pNumObj; i++) { + _pObject[i] = _vm->_objectsTable[0]; + _pImgNum[i] = END_OBJ[i][0]; + _pObjX[i] = END_OBJ[i][1]; + _pObjY[i] = END_OBJ[i][2]; + _pObjZ[i] = END_OBJ[i][3]; + _pObjXl[i] = _pObjYl[i] = 0; + } + + _pNumObj = 4; + for (int i = 0; i < _pNumObj; i++) { + _pObject[26 + i] = _vm->_objectsTable[1]; + _pImgNum[26 + i] = END_OBJ1[i][0]; + _pObjX[26 + i] = END_OBJ1[i][1]; + _pObjY[26 + i] = END_OBJ1[i][2]; + _pObjZ[26 + i] = END_OBJ1[i][3]; + _pObjXl[26 + i] = _pObjYl[26 + i] = 0; + } + + _vm->_oldRects.clear(); + _vm->_newRects.clear(); + _vm->_numAnimTimers = 0; + + _vm->_sound->newMusic(58, 0); + _vm->_screen->forceFadeIn(); + + while (!_vm->shouldQuit()) { + _vm->_images.clear(); + pan(); + _vm->_buffer2.copyFrom(_vm->_buffer1); + _vm->_newRects.clear(); + _game->plotList(); + _vm->copyBlocks(); + + _vm->_events->pollEvents(); + warning("TODO: check on KEYBUFCNT"); + + if (_yCam < -7550) { + _vm->_events->_vbCount = 50; + + while(!_vm->shouldQuit() && !_vm->_events->isKeyMousePressed() && _vm->_events->_vbCount > 0) { + _vm->_events->pollEvents(); + g_system->delayMillis(10); + } + + while (!_vm->shouldQuit() && !_vm->_sound->checkMidiDone()) + _vm->_events->pollEvents(); + + break; + } + } + + _vm->_sound->newMusic(58, 1); + _vm->_events->showCursor(); + warning("TODO: delete _roomInfo;"); + _vm->freeCells(); + _vm->_oldRects.clear(); + _vm->_newRects.clear(); + _vm->_numAnimTimers = 0; + _vm->_images.clear(); + _vm->_screen->forceFadeOut(); + + warning("TODO: EXIT"); + +} + void AmazonScripts::setInactive() { _game->_rawInactiveX = _vm->_player->_rawPlayer.x; _game->_rawInactiveY = _vm->_player->_rawPlayer.y; @@ -1232,7 +1369,7 @@ void AmazonScripts::executeSpecial(int commandIndex, int param1, int param2) { loadBackground(param1, param2); break; case 3: - warning("TODO DOCAST"); + doCast(param1); break; case 4: setInactive(); diff --git a/engines/access/amazon/amazon_scripts.h b/engines/access/amazon/amazon_scripts.h index 67e7e77009d3..ccf19fab3175 100644 --- a/engines/access/amazon/amazon_scripts.h +++ b/engines/access/amazon/amazon_scripts.h @@ -84,6 +84,7 @@ class AmazonScripts: public Scripts { int antHandleLeft(int indx, const int *&buf); int antHandleStab(int indx, const int *&buf); void ANT(); + void doCast(int param1); void loadBackground(int param1, int param2); void plotInactive(); void setInactive(); diff --git a/engines/access/sound.cpp b/engines/access/sound.cpp index 075bfc005e7c..6d42cd552ec4 100644 --- a/engines/access/sound.cpp +++ b/engines/access/sound.cpp @@ -88,6 +88,11 @@ void SoundManager::midiPlay() { // TODO } +bool SoundManager::checkMidiDone() { + // TODO + return true; +} + void SoundManager::midiRepeat() { // TODO } diff --git a/engines/access/sound.h b/engines/access/sound.h index 2456ba7753ff..46e3b23bb1b6 100644 --- a/engines/access/sound.h +++ b/engines/access/sound.h @@ -72,6 +72,8 @@ class SoundManager { void midiPlay(); + bool checkMidiDone(); + void midiRepeat(); void stopSong();