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@@ -282,7 +282,7 @@ void CStarView::fn3(bool fadeIn) { |
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void CStarView::fn4() { |
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FVector v1, v2; |
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randomizeVectors2(v1, v2); |
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randomizeVectors1(v1, v2); |
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_sub12.setPosition(v1); |
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_sub12.proc5(v2); |
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} |
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@@ -299,7 +299,7 @@ void CStarView::fn7() { |
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const CBaseStarEntry *star = _starField->getRandomStar(); |
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if (star) { |
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FVector v1, v2; |
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randomizeVectors3(v1, v2); |
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randomizeVectors1(v1, v2); |
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v2 += star->_position; |
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_sub12.setPosition(v2); |
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_sub12.proc5(v1); |
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@@ -310,7 +310,7 @@ void CStarView::fn19(int index) { |
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const CBaseStarEntry *star = _starField->getStar(index); |
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if (star) { |
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FVector v1, v2; |
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randomizeVectors3(v1, v2); |
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randomizeVectors1(v1, v2); |
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v1 += star->_position; |
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_sub12.setPosition(v1); |
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_sub12.proc5(v2); |
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@@ -362,7 +362,7 @@ void CStarView::fn14() { |
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void CStarView::setHasReference() { |
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FVector v1, v2; |
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randomizeVectors1(v1, v2); |
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randomizeVectors2(v1, v2); |
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_sub13.setPosition(v1); |
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_sub13.fn11(v2); |
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@@ -438,53 +438,23 @@ void CStarView::fn18(CStarControlSub12 *sub12) { |
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} |
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void CStarView::randomizeVectors1(FVector &v1, FVector &v2) { |
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v1._x = g_vm->getRandomFloat() * -4096.0 - 3072.0; |
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v1._y = g_vm->getRandomFloat() * -4096.0 - 3072.0; |
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v1._z = g_vm->getRandomFloat() * -4096.0 - 3072.0; |
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double vx = g_vm->getRandomFloat() * 8192.0; |
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double vy = g_vm->getRandomFloat() * 1024.0; |
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vx -= v1._x; |
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vy -= v1._y; |
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v2._x = vx; |
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v2._y = vy; |
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v2._z = -v1._z; |
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v2.normalize(); |
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} |
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void CStarView::randomizeVectors2(FVector &v1, FVector &v2) { |
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v1._x = 3072.0 - g_vm->getRandomFloat() * -4096.0; |
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v1._y = 3072.0 - g_vm->getRandomFloat() * -4096.0; |
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v1._z = 3072.0 - g_vm->getRandomFloat() * -4096.0; |
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// TODO: Doublecheck |
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v2._x = -v1._x; |
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v2._y = -v1._y; |
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v2._z = -v1._z; |
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v2.normalize(); |
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} |
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void CStarView::randomizeVectors3(FVector &v1, FVector &v2) { |
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v1._x = 3072.0 - g_vm->getRandomFloat() * -4096.0; |
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v1._y = 3072.0 - g_vm->getRandomFloat() * -4096.0; |
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v1._z = 3072.0 - g_vm->getRandomFloat() * -4096.0; |
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// TODO: Doublecheck |
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v2._x = -v1._x; |
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v2._y = -v1._y; |
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v2._z = -v1._z; |
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v2.normalize(); |
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} |
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void CStarView::randomizeVectors4(FVector &v1, FVector &v2) { |
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void CStarView::randomizeVectors2(FVector &v1, FVector &v2) { |
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v1._x = 3072.0 - g_vm->getRandomFloat() * -4096.0; |
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v1._y = 3072.0 - g_vm->getRandomFloat() * -4096.0; |
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v1._z = 3072.0 - g_vm->getRandomFloat() * -4096.0; |
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// TODO: Doublecheck |
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v2._x = -v1._x; |
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v2._y = -v1._y; |
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v2._x = g_vm->getRandomFloat() * 8192.0 - v1._x; |
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v2._y = g_vm->getRandomFloat() * 1024.0 - v1._y; |
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v2._z = -v1._z; |
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v2.normalize(); |
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} |
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