From 60e9295c1c834ff402ec3207c615c0e7f7f12b36 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Fri, 21 Oct 2011 22:05:48 +1100 Subject: [PATCH] TSAGE: Bugfix for correctly drawing BF Scene 900 when leaving warehouse --- engines/tsage/blue_force/blueforce_scenes9.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/engines/tsage/blue_force/blueforce_scenes9.cpp b/engines/tsage/blue_force/blueforce_scenes9.cpp index 9d146dddf249..15541126e86e 100644 --- a/engines/tsage/blue_force/blueforce_scenes9.cpp +++ b/engines/tsage/blue_force/blueforce_scenes9.cpp @@ -445,7 +445,8 @@ void Scene900::postInit(SceneObjectList *OwnerList) { _object7.setDetails(900, 15, 16, 17, ANIM_MODE_1, NULL); } if (BF_GLOBALS._sceneManager._previousScene == 910) { - _sceneBounds.moveTo(640, 0); + _sceneBounds.moveTo(639, 0); + BF_GLOBALS._v4CEC0 = 2; BF_INVENTORY.setObjectScene(INV_FISHING_NET, 900); _dog._flag = 1;