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XEEN: Fix entry to Darkstone Tower
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engines/xeen/locations.cpp
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@@ -1480,7 +1480,7 @@ void ReaperCutscene::getNewLocation() { |
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} else { |
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switch (party._mazeId) { |
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case 7: |
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if (party._questItems[30]) { |
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if (party._questItems[46]) { |
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map._loadCcNum = 1; |
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_mazeId = 113; |
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_mazePos = Common::Point(7, 4); |
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