From 68a15b95945983e8a6440e2ece8b798a137af751 Mon Sep 17 00:00:00 2001 From: Thomas Edvalson Date: Mon, 11 Apr 2016 15:21:58 -0400 Subject: [PATCH] 3DS: Use linear GPU texture downscaling for better legibility in hi-res games --- backends/platform/3ds/sprite.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/backends/platform/3ds/sprite.cpp b/backends/platform/3ds/sprite.cpp index d779fa40ff9b..0d5780ef1281 100644 --- a/backends/platform/3ds/sprite.cpp +++ b/backends/platform/3ds/sprite.cpp @@ -69,7 +69,7 @@ void Sprite::create(uint16 width, uint16 height, const Graphics::PixelFormat &f) if (width && height) { pixels = linearAlloc(h * pitch); C3D_TexInit(&texture, w, h, GPU_RGBA8); - C3D_TexSetFilter(&texture, GPU_LINEAR, GPU_NEAREST); + C3D_TexSetFilter(&texture, GPU_LINEAR, GPU_LINEAR); assert(pixels && texture.data); clear(); }