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SCI: Add QFG4CD workaround for searching monsters

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sluicebox committed May 21, 2019
1 parent dc0bfbc commit 6a6506bec43cdab89fd49151822b1f76abe4804d
Showing with 1 addition and 0 deletions.
  1. +1 −0 engines/sci/engine/workarounds.cpp
@@ -496,6 +496,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_QFG3, 851, 32, -1, "ProjObj", "doit", NULL, 1, 1, { WORKAROUND_FAKE, 0 } }, // near the end, when throwing the spear of death, bug #5282
{ GID_QFG4, -1, 15, -1, "charInitScreen", "dispatchEvent", NULL, 5, 5, { WORKAROUND_FAKE, 0 } }, // floppy version, when viewing the character screen
{ GID_QFG4, -1, 23, -1, "tellerControls", "dispatchEvent", NULL, 6, 6, { WORKAROUND_FAKE, 0 } }, // floppy version, when using keyboard controls in the conversation interface
{ GID_QFG4, -1, 50, -1, "sSearchMonster", "changeState", NULL, 2, 2, { WORKAROUND_FAKE, 0 } }, // CD version, when searching a chernovy or revenant with speech disabled
{ GID_QFG4, -1, 64917, -1, "controlPlane", "setBitmap", NULL, 3, 3, { WORKAROUND_FAKE, 0 } }, // floppy version, when entering the game menu
{ GID_QFG4, -1, 64917, -1, "Plane", "setBitmap", NULL, 3, 3, { WORKAROUND_FAKE, 0 } }, // floppy version, happens sometimes in fight scenes
{ GID_QFG4, 380, 80, -1, "myButton", "select", NULL, 2, 2, { WORKAROUND_FAKE, 1 } }, // CD version, when clicking on a puzzle piece for the keyhole scrambled picture puzzle

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