From 6adee124b84a2a5b0ac5fc0418848998f997b013 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Sat, 2 Nov 2013 20:23:16 -0400 Subject: [PATCH] TSAGE: Renamings for R2R escape ship landing cutscene --- .../tsage/ringworld2/ringworld2_scenes3.cpp | 43 ++++++++++--------- engines/tsage/ringworld2/ringworld2_scenes3.h | 18 ++++---- 2 files changed, 31 insertions(+), 30 deletions(-) diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp index 9af29356a395..0ba97b30312f 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp @@ -1681,27 +1681,27 @@ void Scene3350::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.hide(); R2_GLOBALS._player.disableControl(); - _actor1.postInit(); - _actor1.hide(); - _actor2.postInit(); - _actor2.hide(); - _actor3.postInit(); - _actor3.hide(); - _actor4.postInit(); - _actor4.hide(); - _actor9.postInit(); - _actor9.hide(); - _actor8.postInit(); - _actor8.hide(); - _actor5.postInit(); - _actor5.hide(); - _actor6.postInit(); - _actor6.hide(); - _actor7.postInit(); - _actor7.hide(); + _miranda.postInit(); + _miranda.hide(); + _seeker.postInit(); + _seeker.hide(); + _webbster.postInit(); + _webbster.hide(); + _seatedPeople.postInit(); + _seatedPeople.hide(); + _shipFront.postInit(); + _shipFront.hide(); + _canopy.postInit(); + _canopy.hide(); + _ship.postInit(); + _ship.hide(); + _landedShip.postInit(); + _landedShip.hide(); + _shipShadow.postInit(); + _shipShadow.hide(); _sceneMode = 3350; - setAction(&_sequenceManager, this, _sceneMode, &_actor5, &_actor6, &_actor7, NULL); + setAction(&_sequenceManager, this, _sceneMode, &_ship, &_landedShip, &_shipShadow, NULL); } void Scene3350::remove() { @@ -1713,11 +1713,12 @@ void Scene3350::signal() { switch (_sceneMode) { case 3350: _sceneMode = 3351; - setAction(&_sequenceManager, this, 3351, &_actor4, &_actor9, &_actor8, NULL); + setAction(&_sequenceManager, this, 3351, &_seatedPeople, &_shipFront, &_canopy, NULL); break; case 3351: _sceneMode = 3352; - setAction(&_sequenceManager, this, 3352, &_actor4, &R2_GLOBALS._player, &_actor1, &_actor2, &_actor3, NULL); + setAction(&_sequenceManager, this, 3352, &_seeker, &R2_GLOBALS._player, + &_miranda, &_seeker, &_webbster, NULL); break; case 3352: R2_GLOBALS._sceneManager.changeScene(3395); diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.h b/engines/tsage/ringworld2/ringworld2_scenes3.h index 4d445e840247..9ab621251c51 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes3.h +++ b/engines/tsage/ringworld2/ringworld2_scenes3.h @@ -375,15 +375,15 @@ class Scene3275 : public SceneExt { class Scene3350 : public SceneExt { public: - SceneActor _actor1; - SceneActor _actor2; - SceneActor _actor3; - SceneActor _actor4; - SceneActor _actor5; - SceneActor _actor6; - SceneActor _actor7; - SceneActor _actor8; - SceneActor _actor9; + SceneActor _miranda; + SceneActor _seeker; + SceneActor _webbster; + SceneActor _seatedPeople; + SceneActor _ship; + SceneActor _landedShip; + SceneActor _shipShadow; + SceneActor _canopy; + SceneActor _shipFront; SequenceManager _sequenceManager; PaletteRotation *_rotation;