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XEEN: Fix for resetting speed table after monsters have died

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dreammaster committed Apr 13, 2018
1 parent 093d477 commit 882b7182f399bbf34bf0831d2491e2866e306932
Showing with 1 addition and 1 deletion.
  1. +1 −1 engines/xeen/combat.cpp
@@ -1093,7 +1093,7 @@ void Combat::setSpeedTable() {
if (_speedTable.empty()) {
_whosSpeed = 0;
} else if (_whosSpeed >= (int)_speedTable.size() || _speedTable[_whosSpeed] != oldSpeed) {
for (_whosSpeed = 0; _whosSpeed < (int)charSpeeds.size(); ++_whosSpeed) {
for (_whosSpeed = 0; _whosSpeed < (int)_speedTable.size(); ++_whosSpeed) {
if (oldSpeed == _speedTable[_whosSpeed])
break;
}

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