From 8d97dc9891a3a4a217c72915b8a319f66f84d250 Mon Sep 17 00:00:00 2001 From: Strangerke Date: Tue, 9 Dec 2014 07:50:40 +0100 Subject: [PATCH] ACCESS: stops the SFX sounds in the intro at the end of the countdown --- engines/access/amazon/amazon_logic.cpp | 1 + engines/access/sound.h | 3 +-- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/engines/access/amazon/amazon_logic.cpp b/engines/access/amazon/amazon_logic.cpp index 01450077bd46..80c98a8ad1cd 100644 --- a/engines/access/amazon/amazon_logic.cpp +++ b/engines/access/amazon/amazon_logic.cpp @@ -365,6 +365,7 @@ void Opening::doTitle() { if (_vm->shouldQuit()) return; + _vm->_sound->stopSound(); _vm->_sound->playSound(0); _vm->_screen->forceFadeOut(); _vm->_events->_vbCount = 100; diff --git a/engines/access/sound.h b/engines/access/sound.h index 5089bd093be6..dc8bd90b85dc 100644 --- a/engines/access/sound.h +++ b/engines/access/sound.h @@ -52,8 +52,6 @@ class SoundManager { void clearSounds(); void playSound(Resource *res, int priority); - void stopSound(); - public: Common::Array _soundTable; bool _playingSound; @@ -69,6 +67,7 @@ class SoundManager { Resource *loadSound(int fileNum, int subfile); void loadSounds(Common::Array &sounds); + void stopSound(); void freeSounds(); };