From 949033ea9242f8ce0ae7c6906c8c5d6831929056 Mon Sep 17 00:00:00 2001 From: Paul Gilbert Date: Sat, 30 Aug 2014 10:57:45 -0400 Subject: [PATCH] ACCESS: Implement loading savegames from launcher --- engines/access/access.cpp | 8 ++++++++ engines/access/access.h | 1 + engines/access/amazon/amazon_game.cpp | 23 +++++++++++++++-------- 3 files changed, 24 insertions(+), 8 deletions(-) diff --git a/engines/access/access.cpp b/engines/access/access.cpp index a039139f0a55..01bb3e3845e2 100644 --- a/engines/access/access.cpp +++ b/engines/access/access.cpp @@ -108,6 +108,7 @@ AccessEngine::AccessEngine(OSystem *syst, const AccessGameDescription *gameDesc) _narateFile = 0; _txtPages = 0; _sndSubFile = 0; + _loadSaveSlot = -1; } AccessEngine::~AccessEngine() { @@ -173,6 +174,13 @@ void AccessEngine::initialize() { _buffer1.create(g_system->getWidth() + TILE_WIDTH, g_system->getHeight()); _buffer2.create(g_system->getWidth(), g_system->getHeight()); + + // If requested, load a savegame instead of showing the intro + if (ConfMan.hasKey("save_slot")) { + int saveSlot = ConfMan.getInt("save_slot"); + if (saveSlot >= 0 && saveSlot <= 999) + _loadSaveSlot = saveSlot; + } } Common::Error AccessEngine::run() { diff --git a/engines/access/access.h b/engines/access/access.h index 8e7c42f959d0..2f557df7f87d 100644 --- a/engines/access/access.h +++ b/engines/access/access.h @@ -106,6 +106,7 @@ class AccessEngine : public Engine { protected: const AccessGameDescription *_gameDescription; Common::RandomSource _randomSource; + int _loadSaveSlot; /** * Main handler for showing game rooms diff --git a/engines/access/amazon/amazon_game.cpp b/engines/access/amazon/amazon_game.cpp index 0ccaae85dcd6..ecd9922f78aa 100644 --- a/engines/access/amazon/amazon_game.cpp +++ b/engines/access/amazon/amazon_game.cpp @@ -64,10 +64,16 @@ AmazonEngine::~AmazonEngine() { } void AmazonEngine::playGame() { - // Do introduction - doIntroduction(); - if (shouldQuit()) - return; + // Initialise Amazon game-specific objects + _room = new AmazonRoom(this); + _scripts = new AmazonScripts(this); + + if (_loadSaveSlot != -1) { + // Do introduction + doIntroduction(); + if (shouldQuit()) + return; + } // Setup the game setupGame(); @@ -75,12 +81,13 @@ void AmazonEngine::playGame() { _screen->clearScreen(); _screen->setPanel(0); _screen->forceFadeOut(); - _events->showCursor(); - // Setup and execute the room - _room = new AmazonRoom(this); - _scripts = new AmazonScripts(this); + // If there's a pending savegame to load, load it + if (_loadSaveSlot != -1) + loadGameState(_loadSaveSlot); + + // Execute the room _room->doRoom(); }