diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp index 69a7c0bc5618..5fd4fc1a714b 100644 --- a/engines/sci/sci.cpp +++ b/engines/sci/sci.cpp @@ -913,13 +913,12 @@ void SciEngine::syncIngameAudioOptions() { case GID_FREDDYPHARKAS: case GID_ECOQUEST: case GID_LSL6: - // TODO: The following need script patches for simultaneous speech and subtitles - // GID_KQ6 _gamestate->variables[VAR_GLOBAL][90] = make_reg(0, 3); // speech + subtitles break; case GID_LAURABOW2: - // Laura Bow 2 gets patched when speech and subtitles are enabled - // It then does both, when the user has "speech" selected. That's why we select speech here + case GID_KQ6: + // Laura Bow 2 + King's Quest 6 get patched when speech and subtitles are enabled + // When the user has "speech" selected, the game will then do both That's why we select speech here default: // Game does not support speech and subtitles, set it to speech _gamestate->variables[VAR_GLOBAL][90] = make_reg(0, 2); // speech @@ -946,6 +945,7 @@ void SciEngine::updateScummVMAudioOptions() { // speech switch (_gameId) { case GID_LAURABOW2: + case GID_KQ6: // We don't sync "speech" for Laura Bow 2 in case the user choose "both" in the setting // Because "speech" (2) within SCI means "speech + subtitles" for Laura Bow 2 if (subtitlesOn && speechOn)