From beab93e746cb0600c922a68d3ba6409f530a7b38 Mon Sep 17 00:00:00 2001 From: Johannes Schickel Date: Wed, 15 Feb 2012 00:42:47 +0100 Subject: [PATCH] OPENGL: Slight formatting fixes. --- backends/graphics/opengl/gltexture.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/backends/graphics/opengl/gltexture.cpp b/backends/graphics/opengl/gltexture.cpp index b7f5c901051b..c4d29259b6f0 100644 --- a/backends/graphics/opengl/gltexture.cpp +++ b/backends/graphics/opengl/gltexture.cpp @@ -11,7 +11,7 @@ * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License @@ -60,8 +60,8 @@ void GLTexture::initGLExtensions() { return; // Get a string with all extensions - const char* ext_string = - reinterpret_cast(glGetString(GL_EXTENSIONS)); + const char *ext_string = + reinterpret_cast(glGetString(GL_EXTENSIONS)); CHECK_GL_ERROR(); Common::StringTokenizer tokenizer(ext_string, " "); // Iterate all string tokens @@ -132,7 +132,7 @@ void GLTexture::allocBuffer(GLuint w, GLuint h) { // Allocate room for the texture glTexImage2D(GL_TEXTURE_2D, 0, _internalFormat, - _textureWidth, _textureHeight, 0, _glFormat, _glType, NULL); CHECK_GL_ERROR(); + _textureWidth, _textureHeight, 0, _glFormat, _glType, NULL); CHECK_GL_ERROR(); _refresh = false; } @@ -148,13 +148,13 @@ void GLTexture::updateBuffer(const void *buf, int pitch, GLuint x, GLuint y, GLu // Check if the buffer has its data contiguously if (static_cast(w) * _bytesPerPixel == pitch) { glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h, - _glFormat, _glType, buf); CHECK_GL_ERROR(); + _glFormat, _glType, buf); CHECK_GL_ERROR(); } else { // Update the texture row by row const byte *src = static_cast(buf); do { glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, - w, 1, _glFormat, _glType, src); CHECK_GL_ERROR(); + w, 1, _glFormat, _glType, src); CHECK_GL_ERROR(); ++y; src += pitch; } while (--h);